Thursday, June 28, 2012

Behind the Scenes: Quicksilver

Continuing my commitment to release a VF video every week, we now have arrived at 'Quicksilver' El Blaze's entry.

As always, follow the legend below.

Legend: 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required. BT- Back turned.
RD- Rocket Discharge.


NOTE: I'm feeling kind of strange typing K,K,K (even with the pauses) so I'm going to type it as 3 x K (3 times kick) instead.


Combo 1: Counter hit 4,6+P+K,2+P,3+P,P,K. The 2+P must be timed to get the proper bounce for the juggle. This combo works on all sizes.


Combo 2: 6+G+K wall 4+P+K BT 8+K B! P, 2+P+K B! 3 x K. Good damage off a wall splat with a double B! This combo works on light and middle weights.


Combo 3: 6+G+K,6,P,2+P+K B! 3 x K. Blaze's Bread and Butter for heavy weights. Make sure you hold forward before the P to get the 2+P+K to connect and hold forward again to get the 3 x K.


Combo 4: BT G+K, 2+P B! P, 3 x K. The punch after the BT 2+P must be timed but other then that, it's pretty straight forward. Works on light weights only, for middle and heavy, sub out the P.


Combo 5: 4,1,2,3,6+P,P:K,P, 2+P+K B! 3 x K. The hardest part of this combo is getting the just frame K after the P. My tip is to input the K as the P connects. This combo works on light weights and some middle weights (like Lei, Brad, Lion).


Combo 6: 6+G+K,6+P+K,P,P,6+G+P wall 6+G+K. This combo only works on light weights. I tried to merge the ender with the launcher of combo 7. Not as successful as I wanted tho.


Combo 7: 6+G+K,6+P+K,P,P,9+P+K,K B! P+K,K,K. 6+P+K,P carries to walls very nicely by itself or after a combo starter. This combo works on light weights only.


Combo 8: Counter hit 4,6+P+K,4+K,P,P wall 6+G+K. Easy wall combo that sets up good oki options off a side roll due to low hitting nature of 6+G+K.


Combo 9: 4,6+G+P wall 3 x K. Nice and easy wall combo after a Blaze's 'sweet chin music'. Works on all sizes and probably the best combo to do on heavy weights.

Combo 10: 8+P+K,P,2+P+K, 3 x K. I accidentally left the counter hit on for this combo. I don't think it is needed to get this combo. Works on light weights and some middle classes.

Combo 11: 4,3+G+K: G+P. Opp does low wake up, 9+P+K, dash 3,3+G+P, Opp does low wake up,8,P,2+K,P,P. I'm pretty happy with this sequence and how it turned out. The hard part is not the Just frame off the 4,3+G+K (time it as the foot connects) but getting 9+P+K to flip over the wake up low properly. This combo works on light and some middle weights.

Combo 12: 6+G+K wall 4+P+K BT 2+P B! 3 x K. Blaze's bread and butter wall combo on heavies.

Combo 13: 6+G+K,6+P+K,P,P,2+P+K B! 3 x K. Normally most of my combos are not reliant on open or closed stances but I noticed this combos works a lot better when Blaze is in closed stance. It also works only on light weights.

Combo 14: G+P+K (sabaki) P, 2+P+K B! 2+K,P,P. In Virtua Fighter a sabaki is when a character can deflect another opponent's active move. In Blaze's case his sabaki beats standing jabs. This combo works on lights and middle classes.

Combo 15: 6+K wall 6+G+K, 4+P+K BT 8+K B! P, 2+P+K B! 3 x K. The stun can be shaken out of so be aware of that. If the person does shake off the stun, Blaze has two different off the wall throws he can use and abuse :D

Combo 16: 6+G+K,9+P+K,K B! 4+P+K BT 2+P B! 3 x K. Blaze's wall combo for light weight and middle weights. Does pretty good damage I saw.

Combo 17: (9+P+K),K,6,K,2+P,3+P,P,K wall 2+G+P. The stun can be shaken out of and normally I don't end with ground throws BUT this ground throw can not be teched unlike others (notice the combo counter stayed white). This ground throw counts as a 'true' combo and must be broken.

Combo 18: 6+G+K wall 2+P+K BT 2+K B! 3 x K,2+G+K. This combo is only guaranteed in a corner of the wall. The 2+G+K can not be teched in this situation. Works on light and middle weights.

Combo 19: Counter hit 6+G+K,3+P,P,K wall 2+P+K B! P,P,K. A homage to my knee centric combo from my Brad combo video done on Brad :D. Works on light and middle weights, counter hit is required for a higher launch.

Combo 20:  9+K,6,K wall 2+P+K, 3 x K. Had to have a drop kick combo in their somewhere. Works on all  most sizes except heavies.

Combo 21: (2+K,P)P,2+P+K B! 3 x K. This combo works on all sizes except heavies. Noticed Blaze ends in BT to segue into the next combo.

Combo 22: BT G+K, 2+P B! P,P,K. You can sub P,P,K for 3 x K for more damage but I wanted something different.

Combo 23: Counter hit 4+P+K, 2+P B! P, 3 x K. The P needs to be timed after the B. Good damage on heavies.

Combo 24: 9+G+K,6,K,2+P, 3+P,P,K. The stun can be shaken out of. Good damage on heavies. I ended it with 1+K,6 to transition into the next combo.

Combo 25: (1+K,6)9+G+K,P,P, 3 x K. The stun can be shaken out of. On light and some middle weights you can do 2+P+K after the P to get a B! and finish with 3 x K.

Combo 26: 4,3+G+K: G+P. Opp does low wake up, 9+P+K, dash 3+G+P opp does low wake up 8+P+K, 3 x K. Again as per Combo 11, the hardest part of this combo is timing the 9+P+K to land correctly. The crouch throw can be broken. I do like how I edited this sequence. I seldom use slow motion but I liked how it showcased the low crush.

Combo 27: 4,1,2,3,6+P,P:K,P,P, 3 x K. Probably the best combo Blaze can get off half circle forward P on heavies without walls.

Music choice: I picked Shakira's Animal City instrumental because I felt it suited El Blaze well. I especially like how the howl at the end is timed with Blaze's war cry at the end. In regards to the customs, I tried to keep my blue-white theme for most of the video. A couple of the costumes I made for this video include the Cyclops (from X-Men) and an all white Q (from 3 Strike). I also threw in my King (from Tekken) outfit as well to show some love to one of my Tekken mains.

Well I enjoyed this one, hope y'all liked it too.

Up next is Vanessa Lewis.

P



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