In the first of a couple basic combo videos for VF 5: FS, I decided to focus on Goh. My friend Dave aka Enter the Gecko asked me for some bread and butters for him and I decided to work on it, as I was, it blossomed into a full on project so here it is along with a transcript.
I have decided to use the Virtua Fighter legend for this one so look at your numerical pad, 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required.
LET'S GO.
Combo 1: 6+G+K,6,6+P+K, B! 3+P,2+P,3,3+P+K. These set of combos only works on light weights (girls, Lion and El Blaze) unless noted, note the buffering of 3,3+P+K to get the instant 5,3+P+K. This is an essential Goh combo trick.
Combo 2:1+P+K,P,9+P+K B! 4,6+P+K,P,6+P. You need to enter the 9+P+K as soon as the P connects.
Combo 3:1+P+K,P,9+P+K B! 4,6+P+K,P,P. Same as Combo 2, slightly more reliable ender if you are having trouble with the top combo.
Combo 4: (Opponent back to wall) 6+P+K (stun),1+P+K,3+K,P. You'll need to delay the 3+K slightly or you'll might get his stomp attack. Note the stuns in the wall combos can be shaken out of, if your opponent is good at shaking off stuns, mix them up with a wall throw.
Combo 5: 6+K+G,9+P+K B! 4,6+P,P,6+P. This combo can work on most weight classes, a very good bread and butter of this stun.
Combo 6: 4,6+P,P,4,6+P+K,P,6+P. This combo can work on most weight classes. You need to hit the standing P on the opponent's shins as they fall back from the first hit. Timing is key.
Combo 7: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 3+K,P. You need to time the 3,3+P as the opponent is coming down from the wall, watch the video to get a good idea. This is essential for the later combos in this video.
Combo 8: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 3+P,P,3,3+P+K. Rem: the buffering tip I mentioned in Combo 1? It is applied here to get the faster shoulder ram.
Combo 9: 3+P+K,2+P+G. Guaranteed throw attempt, the throw can be broken tho. This combo works on all weight classes.
Combo 10: 6,6+P+G,3+P,P. These combos work on all light weights and middle weight classes (Jean, Jacky, Kage, Brad, Lau, Lei-Fei).
Combo 11: 3+P+K,2+P,3+P,P. Note: the 2+P must be timed as the opponent's knee touches the ground, this will give you more height off the floor bounce.
Combo 12: 3+P+K,P,6,6+P+K,4,6+P,P,6+P. A good bread and butter for light and middle classes.
Combo 14: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 4,6+P,P,6+P Don't forget the tip mentioned in Combo 7 to get the higher wall float.
Combo 15: 3+P+K,P,6+P:P+G. This combo works on Akira, heavy weights (Wolf, Jeffrey) as well as the afore-mentioned weight classes. The timing for the just frame grab takes a second but you'll get used to it.
Combo 16: 3,3+P, dash,2+P,3+P,P. The dashing 2+P must be timed correctly.
Combo 17: 6+G+K,9+P+K,P,6+K: P+G. Easy damage for all weight classes, just work on the just frame timing.
Combo 18:3+P+K,P,6,6+P+K,3+P,P. The 4,6+P,P,P variations are harder to get on the larger classes so use 3+P,P for more reliable ender.
Combo 19: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 4,6+P,3,3+P+K. Pretty good damage on a heavy.
Combo 20: 4,6+P,3+P,3+P,P. This combo only works on Dural, she's weird like that.
Combo 21: 6,6+G+P,3+P,delay,P,P. Same as Combo 20.
Combo 22: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 6+K: P+G. Pretty sure this combo works on all classes and is a great damaging ender. I also timed the final slam with the beat of the song :D
So there you have it. Enjoy!!
Music Choice: I picked Zack Helmsly's Mind Heist because it suited Goh's bad ass, epic nature. I love this song since the Inception trailer and I always wanted to use it for something.
NEXT UP: The big time player, Brad Burns.
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