Friday, June 22, 2012

Behind the Scenes: Flamenca

I am going to try to do a new VF 5: Final Showdown video every week. This week, we focus on Brad Burns, one of my main characters.

Legend: 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required. BT- Back turned.
Brad specifics: SLP: Slipping stance, SWB: Sway Back, DUC: Ducking

Combo 1: Counter hit 3,3+P,4+P+K,4+P+K wall 9+P+K B! 4,4+P BT 2+P B! 3+P+K,P: Like all 2,3 moves, you can make it come out a little faster by doing 3,3. This combo also requires close walls, 4+P+K is great for wall carries tho. This combo works on most sizes except Taka (of course).

Combo 2: 6+G+K,4+P,K,6 DUC G+K: Nice and simple triple knee combo. Works on most of the cast except Wolf, Jeffrey, Akira and Taka.

Combo 3: 6+G+K,P,9+P+K B! 2+P+K,P,6+P: Brad's bread and butter for light weights. This combo however doesn't work on Pai as easy as the other ladies for some strange reason. Go figure.

Combo 4: Opponent Blocking (SWB) P+K Guard Break 6+P+K,2+P+K,P,P,6+P,4,6+G+K. I think all three punches of 2+P+K combination are only guaranteed on Eileen, you can sub it for 2+P+K,P,6+P on the other light weights. The 6+P+K is guaranteed because of the plus frames.

Combo 5: BT P+K, 2+P B! K,P,K: Guaranteed on most of the cast, pretty good damage too.

Combo 6: DUCK P+K,P, dash 2+P,3,3+P,9+K: I believe you can break the stun after the DUCK P+K. Works on all light weights and most middle weights (Jean, Lei-Fei, Lau). For the heavier class, sub 3,3+P ender for 3+P+K,P.


Combo 7: 6+K+G,6+P+K,P,6+P+K Wall 1+P+K B! P,K,G,9+K: The original intention of this combo was for me to do as many 6+P+K's as possible. I however decided to end it with the 9+K cause it looked 'cooler'. Note the P,K,G sequence, this needs to be done quickly so the K is cancelled. Works on all light weights and Dural.


Combo 8: (SWB) K, 2+P, 3+P+K,P: I think this is best combo you can get off a gut stun on heavy weights. The 2+P must be timed so you get a higher bounce.


Combo 9: (SLP) K, 2+P, 3,3+P,9+K: Same stun, this is the best combo you can get on the rest of the cast.


Combo 10: 6+K+G,3+P,P,P,3+P+K,P: Good for ringing out (as illustrated) and good damage for all light weights and middle weights.


Combo 11: Counter hit 1+P,2+P,3,3+P,9+K Opponent does low recovery move. 9+P+K,4,6+G+K: The 2+P must be timed. 9+P+K will crush all low recovery sweeps.


Combo 12: 6+P+K,P,K,G,9+K Opponent does mid recovery move. G+P+K 6+P+K,P,3,3+P,9+K: P,K,G is used to get the knee to come out as fast as possible. Brad's G+P+K blocks all mid kicks, including recovery versions and put him on plus 15, hence another 6+P+K is guaranteed. Combo can be done on  light and middle weight classes.


Combo 13: 6+G+K, 4+P,K,6 (DUC) G+K Wall 9+P+K B! P,P,6 (DUC) G+K: I put on the tech roll to prove this combo is guaranteed but only on Eileen (she is the lightest of the whole cast). Pretty much expanding on combo # 5.


Combo 14: (BT) 6+G+P+K, 9+P+K B! 4,4+P (BT) 2+P B! P, 3+P+K,P: Reverse wall combos are sweet. This combo works on light, middle classes and Dural. The P after the BT 2+P must be timed.


Combo 15: 6+P+K,3+P,P,9+K: Combo alternative then the normal. Good for wall carries. Works on light weights only I believe.


Combo 16: Counter hit 4+P+K,K,P,K. More damaging then P,3+P+K,P for heavier classes. Timed the impact of the hit with the beat.


Combo 17: 6+G+K,P,6+P,K Wall 9+P+K B! 3+P,P 4,6+G+K: Works on light, middle classes and Dural. Spacing is very important for this combo. Also noticed I kept the matched the fighters outfits with the background.


Combo 18: 6+G+K,P,9+P+K B! 2+P+K,P,6+P Wall 3+P+K,P,4,6+G+K Combo # 3 with a wall extension. Great damage.


Combo 19: (BT) P+K, 2+P B! P, 3+P+K,P: Probably the best damage you can get off a BT P+K on most weight classes (except the heavies). P post B! needs to be timed.


Combo 20: (SLP) K, 2+P, 3,3+P,9+K. Realized in post production this was supposed to be a SWB K and not SLP K combo. My bad.


Combo 21: 6+G+K,4,4+P, 2+P B! P, 3+P+K,P: Good bread and butter combo for heavier classes. The P post B! like most combos must be timed.


Combo 22: (DUC) P+G,6+P+G Wall 3+P,P,4,6+G+K: The throw can be broken, good damage off a wall throw. Only works on light weights.


Combo 23: Counter hit 3,3+P,3+P,P,P,3+P+K,P: Best damage I found on heavies off a counter hit 3,3+P.


Combo 24: 6+G+K,P+K,P,P Wall 1+P+K,3+P,P+K: Light weights only. There are much more damaging enders but I wanted to use 3+P,P+K at least once.


Combo 25: (SLP) P+K, 9+P+K B! 4,4+P (BT) 2+P,P, 3+P+K,P. This combo can be done on most weight classes. Pretty damaging.


Combo 26: Counter hit Hold 6+K,3+P,P Wall 4,6+G+K: same as previous, no wall. Hold 6+K,3+P,P,9+K. Hold 6+K montage.


Combo 27: Counter hit 3,3+P,6+P+K, P, 1+P+K,3+P+K,P. Light weights only.


Combo 28: 4,6+G+K Wall 3,3+P, 9+P+K B! 3+P+K,P, 4,6+G+K. Good wall damage for most of the cast (I believe Jeffrey and Wolf will eat this too). The 3,3+P must be timed to get a re-wall splat.


Combo 29: Online match with funny ending. (DUC) K, 4,6+G+K,3,3+P, 9+P+K B! 2+P,P,6+P Wall Break. The (DUC) K stun can be shaken out off.


Phew, that was long!


Extra notes: I had a devil of the time trying to find music for this combo video. I really wanted a Spanish Guitar feeling and even dressed up Brad to look like Miguel from Tekken 6 and gave him the guitar case to emphasis the theme. I couldn't find anything for a long time till my friend Dave sent me a recommendation which lend to another song and we ended up with 'Flamenca'. I'm pretty happy with the final result. Also Brad is the only character I have a customization pack for so I went to town. The customs I created was the generic Pirate custom, the afore-mentioned Miguel custom, Diablo the Devil and Shockwave Blue and White Angel and The Gecko green jacket (in tribute for my buddy).


Hope you enjoy it!


New combo video to come next week. Currently debating when ether it should be Vanessa or El Blaze.


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