Friday, June 22, 2012

Behind the Scenes: Flamenca

I am going to try to do a new VF 5: Final Showdown video every week. This week, we focus on Brad Burns, one of my main characters.

Legend: 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required. BT- Back turned.
Brad specifics: SLP: Slipping stance, SWB: Sway Back, DUC: Ducking

Combo 1: Counter hit 3,3+P,4+P+K,4+P+K wall 9+P+K B! 4,4+P BT 2+P B! 3+P+K,P: Like all 2,3 moves, you can make it come out a little faster by doing 3,3. This combo also requires close walls, 4+P+K is great for wall carries tho. This combo works on most sizes except Taka (of course).

Combo 2: 6+G+K,4+P,K,6 DUC G+K: Nice and simple triple knee combo. Works on most of the cast except Wolf, Jeffrey, Akira and Taka.

Combo 3: 6+G+K,P,9+P+K B! 2+P+K,P,6+P: Brad's bread and butter for light weights. This combo however doesn't work on Pai as easy as the other ladies for some strange reason. Go figure.

Combo 4: Opponent Blocking (SWB) P+K Guard Break 6+P+K,2+P+K,P,P,6+P,4,6+G+K. I think all three punches of 2+P+K combination are only guaranteed on Eileen, you can sub it for 2+P+K,P,6+P on the other light weights. The 6+P+K is guaranteed because of the plus frames.

Combo 5: BT P+K, 2+P B! K,P,K: Guaranteed on most of the cast, pretty good damage too.

Combo 6: DUCK P+K,P, dash 2+P,3,3+P,9+K: I believe you can break the stun after the DUCK P+K. Works on all light weights and most middle weights (Jean, Lei-Fei, Lau). For the heavier class, sub 3,3+P ender for 3+P+K,P.


Combo 7: 6+K+G,6+P+K,P,6+P+K Wall 1+P+K B! P,K,G,9+K: The original intention of this combo was for me to do as many 6+P+K's as possible. I however decided to end it with the 9+K cause it looked 'cooler'. Note the P,K,G sequence, this needs to be done quickly so the K is cancelled. Works on all light weights and Dural.


Combo 8: (SWB) K, 2+P, 3+P+K,P: I think this is best combo you can get off a gut stun on heavy weights. The 2+P must be timed so you get a higher bounce.


Combo 9: (SLP) K, 2+P, 3,3+P,9+K: Same stun, this is the best combo you can get on the rest of the cast.


Combo 10: 6+K+G,3+P,P,P,3+P+K,P: Good for ringing out (as illustrated) and good damage for all light weights and middle weights.


Combo 11: Counter hit 1+P,2+P,3,3+P,9+K Opponent does low recovery move. 9+P+K,4,6+G+K: The 2+P must be timed. 9+P+K will crush all low recovery sweeps.


Combo 12: 6+P+K,P,K,G,9+K Opponent does mid recovery move. G+P+K 6+P+K,P,3,3+P,9+K: P,K,G is used to get the knee to come out as fast as possible. Brad's G+P+K blocks all mid kicks, including recovery versions and put him on plus 15, hence another 6+P+K is guaranteed. Combo can be done on  light and middle weight classes.


Combo 13: 6+G+K, 4+P,K,6 (DUC) G+K Wall 9+P+K B! P,P,6 (DUC) G+K: I put on the tech roll to prove this combo is guaranteed but only on Eileen (she is the lightest of the whole cast). Pretty much expanding on combo # 5.


Combo 14: (BT) 6+G+P+K, 9+P+K B! 4,4+P (BT) 2+P B! P, 3+P+K,P: Reverse wall combos are sweet. This combo works on light, middle classes and Dural. The P after the BT 2+P must be timed.


Combo 15: 6+P+K,3+P,P,9+K: Combo alternative then the normal. Good for wall carries. Works on light weights only I believe.


Combo 16: Counter hit 4+P+K,K,P,K. More damaging then P,3+P+K,P for heavier classes. Timed the impact of the hit with the beat.


Combo 17: 6+G+K,P,6+P,K Wall 9+P+K B! 3+P,P 4,6+G+K: Works on light, middle classes and Dural. Spacing is very important for this combo. Also noticed I kept the matched the fighters outfits with the background.


Combo 18: 6+G+K,P,9+P+K B! 2+P+K,P,6+P Wall 3+P+K,P,4,6+G+K Combo # 3 with a wall extension. Great damage.


Combo 19: (BT) P+K, 2+P B! P, 3+P+K,P: Probably the best damage you can get off a BT P+K on most weight classes (except the heavies). P post B! needs to be timed.


Combo 20: (SLP) K, 2+P, 3,3+P,9+K. Realized in post production this was supposed to be a SWB K and not SLP K combo. My bad.


Combo 21: 6+G+K,4,4+P, 2+P B! P, 3+P+K,P: Good bread and butter combo for heavier classes. The P post B! like most combos must be timed.


Combo 22: (DUC) P+G,6+P+G Wall 3+P,P,4,6+G+K: The throw can be broken, good damage off a wall throw. Only works on light weights.


Combo 23: Counter hit 3,3+P,3+P,P,P,3+P+K,P: Best damage I found on heavies off a counter hit 3,3+P.


Combo 24: 6+G+K,P+K,P,P Wall 1+P+K,3+P,P+K: Light weights only. There are much more damaging enders but I wanted to use 3+P,P+K at least once.


Combo 25: (SLP) P+K, 9+P+K B! 4,4+P (BT) 2+P,P, 3+P+K,P. This combo can be done on most weight classes. Pretty damaging.


Combo 26: Counter hit Hold 6+K,3+P,P Wall 4,6+G+K: same as previous, no wall. Hold 6+K,3+P,P,9+K. Hold 6+K montage.


Combo 27: Counter hit 3,3+P,6+P+K, P, 1+P+K,3+P+K,P. Light weights only.


Combo 28: 4,6+G+K Wall 3,3+P, 9+P+K B! 3+P+K,P, 4,6+G+K. Good wall damage for most of the cast (I believe Jeffrey and Wolf will eat this too). The 3,3+P must be timed to get a re-wall splat.


Combo 29: Online match with funny ending. (DUC) K, 4,6+G+K,3,3+P, 9+P+K B! 2+P,P,6+P Wall Break. The (DUC) K stun can be shaken out off.


Phew, that was long!


Extra notes: I had a devil of the time trying to find music for this combo video. I really wanted a Spanish Guitar feeling and even dressed up Brad to look like Miguel from Tekken 6 and gave him the guitar case to emphasis the theme. I couldn't find anything for a long time till my friend Dave sent me a recommendation which lend to another song and we ended up with 'Flamenca'. I'm pretty happy with the final result. Also Brad is the only character I have a customization pack for so I went to town. The customs I created was the generic Pirate custom, the afore-mentioned Miguel custom, Diablo the Devil and Shockwave Blue and White Angel and The Gecko green jacket (in tribute for my buddy).


Hope you enjoy it!


New combo video to come next week. Currently debating when ether it should be Vanessa or El Blaze.


P




Wednesday, June 13, 2012

Behind the Scenes: Goh 'Basic' Combo Video

In the first of a couple basic combo videos for VF 5: FS, I decided to focus on Goh. My friend Dave aka Enter the Gecko asked me for some bread and butters for him and I decided to work on it, as I was, it blossomed into a full on project so here it is along with a transcript.

I have decided to use the Virtua Fighter legend for this one so look at your numerical pad, 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required.

LET'S GO.

Combo 1: 6+G+K,6,6+P+K, B! 3+P,2+P,3,3+P+K. These set of combos only works on light weights (girls, Lion and El Blaze) unless noted, note the buffering of 3,3+P+K to get the instant 5,3+P+K. This is an essential Goh combo trick.

Combo 2:1+P+K,P,9+P+K B! 4,6+P+K,P,6+P. You need to enter the 9+P+K as soon as the P connects.

Combo 3:1+P+K,P,9+P+K B! 4,6+P+K,P,P. Same as Combo 2, slightly more reliable ender if you are having trouble with the top combo.

Combo 4: (Opponent back to wall) 6+P+K (stun),1+P+K,3+K,P. You'll need to delay the 3+K slightly or you'll might get his stomp attack. Note the stuns in the wall combos can be shaken out of, if your opponent is good at shaking off stuns, mix them up with a wall throw.

Combo 5: 6+K+G,9+P+K B! 4,6+P,P,6+P. This combo can work on most weight classes, a very good bread and butter of this stun.

Combo 6: 4,6+P,P,4,6+P+K,P,6+P. This combo can work on most weight classes. You need to hit the standing P on the opponent's shins as they fall back from the first hit. Timing is key.

Combo 7: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 3+K,P. You need to time the 3,3+P as the opponent is coming down from the wall, watch the video to get a good idea. This is essential for the later combos in this video.

Combo 8: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 3+P,P,3,3+P+K. Rem: the buffering tip I mentioned in Combo 1? It is applied here to get the faster shoulder ram.

Combo 9: 3+P+K,2+P+G. Guaranteed throw attempt, the throw can be broken tho. This combo works on all weight classes.

Combo 10: 6,6+P+G,3+P,P. These combos work on all light weights and middle weight classes (Jean, Jacky, Kage, Brad, Lau, Lei-Fei).

Combo 11: 3+P+K,2+P,3+P,P. Note: the 2+P must be timed as the opponent's knee touches the ground, this will give you more height off the floor bounce.

Combo 12: 3+P+K,P,6,6+P+K,4,6+P,P,6+P. A good bread and butter for light and middle classes.

Combo 14: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 4,6+P,P,6+P Don't forget the tip mentioned in Combo 7 to get the higher wall float.

Combo 15: 3+P+K,P,6+P:P+G. This combo works on Akira, heavy weights (Wolf, Jeffrey) as well as the afore-mentioned weight classes. The timing for the just frame grab takes a second but you'll get used to it.

Combo 16: 3,3+P, dash,2+P,3+P,P. The dashing 2+P must be timed correctly.

Combo 17: 6+G+K,9+P+K,P,6+K: P+G. Easy damage for all weight classes, just work on the just frame timing.

Combo 18:3+P+K,P,6,6+P+K,3+P,P. The 4,6+P,P,P variations are harder to get on the larger classes so use 3+P,P for more reliable ender.

Combo 19: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 4,6+P,3,3+P+K. Pretty good damage on a heavy.

Combo 20: 4,6+P,3+P,3+P,P. This combo only works on Dural, she's weird like that.

Combo 21: 6,6+G+P,3+P,delay,P,P. Same as Combo 20.

Combo 22: (Opponent back to wall) 6+P+K (stun),1+P+K,3,3+P,9+P+K B! 6+K: P+G. Pretty sure this combo works on all classes and is a great damaging ender. I also timed the final slam with the beat of the song :D

So there you have it. Enjoy!!

Music Choice: I picked Zack Helmsly's Mind Heist because it suited Goh's bad ass, epic nature. I love this song since the Inception trailer and I always wanted to use it for something.

NEXT UP: The big time player, Brad Burns.

P


Saturday, May 26, 2012

Back to Life

So I got to be honest. I've been pretty occupied with tons of other stuff and haven't really made any videos/ music or written any blogs lately. This can be attributed to a couple things.

1. Chrome + Youtube = Fail. I do not know why but I haven't been able to log into my youtube page via my preferred browser Chrome in a minute. I have no idea what's the problem but its pretty annoying. I have figured out tho that I can login via Internet Explorer so I might just have to do that.

2. Might & Magic: Clash of Heroes: Even through I picked up this game (for free, thanks Bing Rewards) on Tuesday, it has taken over my life and I've pretty much dedicated every waking moment to playing it. Its that good. I've completed it now tho so I can get back to my other games.

3. New blogger format: I really don't like this new format at all and it makes me want to blog less. Its very unwieldy and hard to navigate. I wish I could switch back to my original view. Knowing this, I am NEVER going to switch my other blog to this view unless I am forced too.

4. Not feeling the 'new' games. I have Skullgirls and its fun but I do see myself taking it seriously. SFxT is ass and I'll never dedicate any time to it. Least Virtua Fighter 5: Final Showdown is on its way and Tekken Tag Tournament 2 is coming September.

5. Ezemuze servers down. This is the reason why I haven't done any new music. Sure the program works but the point of the program was to make songs and then be able to share it. I can't download my new music so I'm not inspired to make any new music.

However I have recently got some inspiration and I have decided to do something a little different for my next project. It's still going to be a combo video but its going to be a little different.

That's all I am going to say for now but be on the lookout for a major announcement soon.

P

Tuesday, March 20, 2012

Milestones

So without a doubt, UMvC 3: Unity has become my most successful video to date.

Over the span of 12 hours it is now sitting on 2,500 plus views. During this time, it has got 19
likes, 10 different individual comments and I have picked up at least 8 maybe 9 new subscribers.

This is incredible that a little dream project that I thought up has done as well as it has.

Thanks to everyone that viewed it, commented, rated and all my fellow combo collaborators.

P

Thursday, March 15, 2012

Apocryphic Visions Release Schedule

So for the first time ever, I am getting out my videos pretty quickly and it's exciting to say the least.

We have already seen the release of Helping Hand: KOF XIII trials (part 2) and 'The Gunslingers' pretty much back to back and I am on target to release 'Unity' A Community UMvC 3 combo video tomorrow.

Past that, I still have one more Helping Hand trials video to complete and I'll be helping my friends get their SF X T combos out there.

All in all, it's a good time to be a gamer.

P

Wednesday, March 14, 2012

Behind the Visions: The Gunslingers



So I have teased it on this page and my other blog. I am now proud to announce "The Gunslingers" my brand new KOF XIII combo video.

This combo video idea came to me after playing 'Bastion' (an Xbox Live Arcade game which I got for free :-D). I was enthralled and entranced by not only the game play but also the music. I thought, we don't have enough 'Western' flavored combo videos so I decided to run with it. I've always been a fan of gunslingers. One of my favorite novels is the 'The Dark Tower' by Stephen King which features Roland a gunslinger of old. I also love 'Firefly' and 'Serenity' and the old Western feel it had.

On top of that, I felt the gunslinger mentality of 'kill or be killed' and the need to be fast on the draw was rather similar to a fighting gamer. One needs quick wits, reactions and speedy hands to survive in the competitive fighting game world.

Intro: A lot of crazy moments, from Ralf's Neo Max and Maxima's shooting his lazer to Ash's 'Seal' Desperation Move. Note: this scene is a play on 'Ash-ole' but reversed. Instead of going into sepia tone, this time we are leaving the sepia tone as the DM concludes.

Hwai: Nice bread and butter for Hwai that requires full drive but only 2 meters for crazy damage. I'm actually surprised Hwai players don't use his aerial f,d,df+K in the air more in combo videos.

Ralf: Mid-screen 2 meter, Hyper Drive (HD) combo. Very practical if Ralf is your lead character and does very good damage for such little meter. I love the look of the chaining of qcf+P into b,f+P.

Ash: I got this idea from a post on Gamefaqs. We were discussing what was possible if Ash could carry an opponent to the wall and do his Sans Coutte (his install super). Nothing too fancy because I was saving that for the finale combo. As I mentioned on Gamefaqs, I bet Ash gets some perverse pleasure from watching people bounce on his big green balls.

Maxima: Heavy hitting combo, very meter intensive tho. A lot of people didn't know Maxima can cancel his EX anti air grab into his DM. Now you know.

Kyo: I like to call this color custom 'Vampire Kyo'. Pretty deadly combo off his over-head and I had to throw in a tiger knee Orochi Nagi (qcb,hcf+ 2 punches) for style points.

Clark: Yep, Clark has combos. Sticking with the theme of 'fast on the draw' Clark cancelling EX Gatling Gun (2 punches rapidly) into his DM looked pretty pimp.

Chin: Yes Chin LOL. I don't think I have ever sat down and used Chin in any KOF but in XIII he is a combo beast so I had to explore what he could do. True story, I originally pitched 'The Gunslingers' idea to myself as a story narrated by Chin to the viewers. I decided that wasn't really worth the hassle in the long run tho.

Vice: Fast hands again (makes sense now the theme doesn't it?) and I do love how Vice's Neo Max looks.

Ralf: My favorite part of this combo is the fact that Billy barely leaves the ground after Ralf's DM before he hit him with the Neo Max. Looks hella painful.

Saiki: Pretty happy with this one. Happy how I was able to use most of Saiki's DM's in one combo. I like the HD directly into his grab DM (hcbx2 punch) also. I also pretty stoked when he dropped down on his opponent with the beat of the song.

Clark: I am guilty of going for easy combos with Clark when I get a chance but that's because I'm so use to the old Clark. KOF XIII combo system has been very nice to him and I like how flexible he is.

Kyo: Both Kyo and Ash are rocking Hazama (from BlazBlue) colors here. This is pretty much my new bread and butter for Kyo when I have full drive and 3 bars. I am particularly proud of the hcb+K xx b,d,db+ K cancel.

Ash: Ash returns the favor to Kyo. One of the requirements of doing this combo video was I had to get in a dual install DM combo with Ash in there. I also love the ending with the seal DM. A nice way to end the video.

So there you go. Hope you enjoyed this behind the scenes.

Don't go nowhere tho, I'll be back with the Ultimate Marvel vs Capcom 3 Community Combo Video very soon!

P