Welcome to Week 11 of Learning Anime Fighters (AF). This week we focus on mostly Uni-Night In Birth 2 as we prepare for our first offline tournament. Do we do well or do we reconsider everything and quit this journey? Stay tuned for the answers.
Also again apologies for the last weeks blog with the random formatting. I figure out what cause the issue and even through it could not be fixed in post, we can make sure it does not happen again.
Monday
- Tournament Week! Time to buckle down and focus on UNI2!
- Knowing my OCD nature when it comes to completing trials, I will try my best to worry about Seth, Yuzu and Vatista's trials next week.
- My OCD-ness kicked in. That did not last long lol. I had to keep at it with Seth's UNICLR trials and it paid off. 5-1 is done.
- I am able to do slightly better with Seth on 2P side and got 4-14 with the VO (Veil Off) set up. This is the first combo I am able to pull off in his 4-x combo trials. UNICLR has 2 sets of veteran combos, one are labelled as 4-x and 5-x. The 5-x mainly focused on specialize enders. Merkava's 5-x series all focus on ending his combos with his 22C super/ set up for example.
- Going back to UNI2 but still using Seth. I noticed UNI2 actually does look better than UNICLR now I looking closer. I can do his advanced combos but his expert/ veteran combos are much harder.
- SPOILERS: Finished Seth's story mode. A trooper to the end and protected Linne. Speaking of, is that an older Linne in his ending? Hmm (P.S It is!).
- I also got the 6 endings achievement thanks to Seth's one.
Tuesday
- AAANNDD I'm back on UNICLR. I told you I have an OCD tendency when it comes to completing trials. However this was worth it because I finally got Seth's 4-1. It really came down to delaying the FreeFall Kick (FF Kick) (2+A+B,6A) after the 214[B] hits.
- Londreika being the new character in UNICLR actually has some of the easier combos. He also does not have any 5-x series.
- After struggling so much with Seth, I got all of Londreika's combos in one session. Wild.
- I've also noticed Lond's B in delay 2C into 214A combos are so much easier in UNICLR.
- Yep, definitely harder in UNI2. Lond's combos involve delay 214B, delay 2C and 214[A] for his combo enders. Thankfully his final combos involving Cast Veil Off (CVO) aren't that hard tho in either versions.
- UNICLR Seth's 4-7 is done. I am finally getting the hang of it. I just need to stop missing 623B into 623A.
- As soon as I completed 4-7 I knew I could do 4-9 as well. Since their are next to no-one discussing how to do it, here is my science to it.
- A) FF Kick (2AB,6A) needs to be timed. After the initial hit, wait a second and time it with the falling body of your opponent. This will give you the lowest launch for the kick, perfect for combos.
- B) Aerial 6C needs to be done clean after holding 8 after the kick hits. This is to buffered during the jump cancel window. After it hits smoothly do 236B slight pause 214A. The 214A is done a second after the orb leaves his hand.
- C) 623B, 623A also needs perfect timing. Wait for Seth to complete the 623B animation and faces towards the opponent before inputting the 623A.
- Final tips: Clean inputs and correct timing are so important. Doing it too fast will cause the follow up attacks to be eaten.
- 4-11 done. On a roll now. This one requires no delay on the FF Kick.
- I also noticed this combo is not possible in UNI2 or at least any combo trial has not shown it.
- 4-12 done too. Feeling accomplished tonight.
- Bit intimidated by his 632146 throw aka Transgressing Convict ( now shown as TC also the name of the blog heh). How does one get it come out so fast?
- 4-4 done. A unique a take on a UNI2 combo but instead of letting the orb hit, walk, 6C you instead do dash jump 6C instead. Seems a bit harder for no reason.
- 7/18 combos done. I started with just 1 or 2. The rest of these combos seem really hard tho. Going to take a break and actually play UNI2 and see if any of these skills translates over.
- Speaking of UNI2, I have hit 200 hrs playing time on Steam tonight. WILD.
- Since double orbs are no longer a thing in UNI2, you now need to learn aerial TK 623x series for the big damage. What a pain.
Wednesday
- UNICLR Seth's 4-6 done. Dash B into 214[B] was also a execution wall but I think I am getting it. The progress I am making is good but most of this is in UNICLR not UNI2.
- 4-5 done. Took a minute to get used to how FF Kick works with a wall in front of you. Also rare use of aerial 236A instead of 236B orb set up. The game also says dash B needs to be 1 hit but you can get 2 and the game won't freak out... unlike say... Merkava. Not bitter at all LOL.
- Started Akatsuki's combo trials. He has definitely kept his quirkiness. I guess being a guest character he kept the combo concepts from his game.
- I am very happy he does not have any combos that involve aerial 6[C]. Regular readers of this blog know how much I loathe that move.
- He still kept his re-jump aerial 2C combos tho which are still a pain to pull off.
- Almost done with Akat, the aforementioned aerial 2C combos and a wacky one that involved combo-ing from aerial 2C.
Thursday
- Noticed that with Enkidu's combos you can substitute 4C for 4[C] to make it much easier and it does more damage.
- 2 combos left for Enkidu. He was already not a hard character to pick up but his combos are much easier compared to UNI2. Not one of his combos involve dash B nor the special delay needed to get extra height on 623x kicks.
- All done with Enkidu. Saw at Texas Showdown a Enkidu player did pretty well so I am happy they are some high level play with someone who folks call low tier.
- Slowly realizing how deliberate Byakayu is. You really need to time his multiple presses correctly. Noticed this in UNICLR and UNI2.
- Pushing folks to the corner then doing the combo really helps with my Bya timing. Now I am done with 4-2 and 4-15. 11 more to go.
- I've also realized the timing for his aerial 6C, delay C is SOOO long. Like you can literally make a sandwich and then hit the C.
- 4-7 done. You really need to mash the A as fast as possible during 236A,4A,A,A.
- 4-8 done. Interestingly if you use the corner you do need to get exactly 8 hits with the dash C therefore you can 9 hits and the wall bounce and you can still do it.
- Compared to UNI2 the dash C combo trial is so much easier.
- We on a roll again. 4-9 done.
- 4-11 is a variation with the dash B into his rekka series. I am happy cause doing the same ender was getting boring.
- 4-12 another variation using 3[C]. Again, happy they are throwing in more differences.
- A different combo that Bya does in UNICLR that he does not do in UNI2 is aerial 2[C] into aerial 214[B],B,B combos. I finally figure out the timing and the secret is timing the aerial 2[C] just as the web breaks. 4-4 done.
- I thought for a minute the 5-x series was going to be hard but all but 5-2 is done. Only 3 combos until I am done with Bya's trials, something I have not been able to do in UNI2.
Friday
- Pre Cincy Clash day. Promised myself to not play UNICLR today and focus on UNI2 since that's the game being played.
- Completed Seth's 5-3. I got the final sequence down now, I just need to learn the timing for FF Kick, 2, 623B and I understand now to time as the opponent's body is about to hit the ground. If anything the demo is a bit misleading and this one should have been the one with delay C. You can get good damage off 632146/ TC throw if you have chain shift it appears.
- I think I understand the mechanics behind FF Kick into TC. You just buffer the whole motion during the 6C animation. As a King main in Tekken, buffering is something I can do.
- I can't believe it. Literally less than a week ago I was going to give up on Seth but reading my words in my pre-blog and then the actual blog I instead decided to double down on my efforts. Today I completed 5-15, arguably one of his harder trials.
- Since 5-15 was doable, 5-14 was much easier too. I realized with 214[C] after CVO needs to wait a bit so the opponent is directly above Seth's head for the C ver. of TC.
- Now to master his TK 623x combos and I might actually use Seth in UNI2.
Saturday
- D-DAY!
- I entered my first UNI2 tournament and I lost spectacularly.
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| This is a marker to say I will do better. |
- I knew I would not do well with this being my first tournament and all but I figured I had to just dive in and have a sink or swim mentality.
- I went 0-2 and the irony was my first match was against a Wagner main. I knew I would use Wagner too since I did not want to do too much in my first tournament and Wagner is my comfortable main. I still instead to eventually bust out Kaguya and one day, Seth tho.
- My second match was against an Enkidu main. This also went badly but I did take a round at least. I had some goals and I did fulfill them tho.
- First was to use shield properly and not get GRD broken. I only got GRD broken once which was good.
- Second was to break a couple throws and I did that.
- Third was to get a hit confirm into a bread and butter and that's where I failed. I went for C, into aerial [C] and the aerial [C] did not come out.
- Anyhow, it is a start and I am motivated to do better. I think I am now ready to play online and even attend some offline casuals.
- I also had a great time at the Spot aka Wing Champ after with some Tekken homies. All in all, a good tournament experience. Hopefully come next Cincy Clash (it is bi-monthly event) I might actually win a set.
Sunday
- It has been a long week so you know I was ready for break night.
WHAT'S NEXT
On that note; we have reached the end of this week. I really enjoyed playing UNI2 offline but I do have some gripes in hindsight. First was I was not able to play any casuals. There was next to no casual stations and every time I went to set up my own set-up and hopefully get folks to play with me I had to watch some Tekken 8 matches. I wanted to support my homie and brotha from anotha mother Mr. J who got 3rd in the Tekken tournament and congrats to him but I felt I hurt my own chance to make UNI2 friends/ rivals. I think that is why I am determined to make it to a offline casual night at Arcade Legacy so I am focus purely on UNI2 and get some games in.
Second is of course I was not able to fulfill promises I made to myself. Darkest Dungeon 2 remains un-played and I have not written a RAVE for Tainted Grail yet cause I have not beaten it. Yes, I am stuck in Tainted Grail and it is a combination of not being to play it and getting to the point where the game is too challenging.
With no tournament hanging over head I think this week we will refocus and stay on UNI2 of course but UNICLR is still fun to muck around in. I will play some online games in UNI2 and get some achievements I needed anyway. However I will play my other games too and not let them fall to the wayside like I've been doing.




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