Thursday, July 5, 2012

Behind the Visions: Shihan

Another week, another Virtua Fighter Final Showdown video! I must admit my consistency right now is pretty good and I believe my quality of videos are going up steadily as well. First, a quick history lesson. I have always wanted to be a Akira player. He always looked uber technical tho and that kind of deterred me. For this edition tho, I decided to sit down and seriously see what I could do with him. Over the course of a week I kept training him and soon I got to the point where I felt confidant enough to do a video. 'Shihan' is the end result.

Legend: 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required. BT- Back turned. Teirou Kanpo Stance- TK.

Combo 1: 2,1,4+P,2,1,4+P B! 3+G+K,P,4,6,6+P+K. Good combo for heavyweights and does great damage. For Akira's Dragon Lance Combo (DLC) you can subsitute for his 'easier' version by ending it with P+K for less damage but more consistency. Akira's perfect DLC is actually harder for me then his 1 frame knee believe it or not.

Combo 2: Counter Hit 3+P+K,2+P, 6,6+K,K. Nice and damaging combo off a counter hit. The 2+P must be timed to get a proper bounce. Works on all sizes.

Combo 3: Facing wall, 6+G+P+K B! 2,1,4+P B! 3+G+K,P,4,6,6+P+K. Most of my combo videos has an off the wall attack follow up. This one is no exception. As above you can sub the perfect DLC for the easier one for less damage.

Combo 4: (3+G+K) Counter hit P wall 3+K wall 2,1,4+P B! 3+G+K,P,4,6,6+P+K wall 2+P, 4,6+P. 3+G+K , P is great when your opponent is spamming low punches to stop your string. Against a wall, you get this combo. This combo works on all middle weights and lower. Note: if you do the easy DLC and not the perfect DLC you won't be able to get the 2+P,4,6+P ender.

Combo 5: 3,3+P, 2,1,4+P 3+G+K,P,4,6,6+P+K. I usually don't do combos on Taka because it's hard to combo him like other characters. I wanted to not let that deter me this time so I found this bread and butter on him.

Combo 6: Opponent guarding 6+G+P+K guard break 4,6+P, 2+G+K,K, G+K,P. Showcasing Akira's guarding breaking ability.

Combo 7: Opponent guarding 4,6+P duck throw attempt K+G:K,P+K wall 3+G+K,P,4,6,6+P+K, 2+P,4,6+P. Let the one frame knee combos begin. One of the things I knew I needed to master for a Akira combo video was his one frame knee. I knew if I didn't do at least one, I shouldn't be doing a video. To my surprise after a hardcore night of training I was able to get it multiple times and constantly. Hence tons of G+K:K combos!

Combo 7: 6,4+G+K, dash 2+G+K,P:P Opponent does wake up low kick d+P+K reversal. Another frame dependent move 2+G+K,P:P is not as hard as G+K:K but it is hard. This combo is guaranteed on all sizes . Also the opponent can do a 'just recovery' to avoid the 2nd damaging part of the reversal and I hate 'green' (no guaranteed) combos so I made sure I ringed my opponent out.

Combo 8:  (3+G+K) Counter hit P wall G+K:K wall 2,1,4+P B! 3+G+K,P,P+K. Rare non perfect DLC ender for variation sake. Of course you can end it with the perfect DLC and get a 2+P,4,6+P for a much damaging combo.

Combo 9: 2,6+P wall G+K:K wall 6+K wall 2,1,4+P B! 2+P, 3+G+K,P,4,6,6+P+K wall 2+P,4,6,6+P+K. The stun can be shaken out of. And I decided to end it with his shoulder check (4,6,6+P+K) for variation sake. This combo only works on lightweights I believe.

Combo 10: 3,3+P,hold 6+P,4,3+P B! 2+G+K,P:P. Nice damage, just frame ender. Works on all sizes except heavies.

Combo 11: 3,3+P,4,6+P,3+G+K,P,4,P+K, G+K:K. Works on most sizes, does great damage. G+K:K hits so low that it's great after a low wall splat and does considerable damage. If you can't get the G+K:K consistently, you can sub it for just G+K for less damage.

Combo 12: 1,6+G+P,G+P+K (TK) P, G+K,charged P B!G+K,P. Another Taka only combo. I knew I had to get a fully charged G+K,P combo in there. The throw can of course be broken and the P can be blocked but that's why he has an un-seeable mix-up.

Combo 13: 1,6+G+P,G+P+K (TK) K, 3+G+P+K: 4,3+P+K: 2,1,4+P: 4,6+P. Speaking of mix-ups, here is a good example. Whilst Akira has plus 15 (!) after TK, K hits, I couldn't seem to do anything that hit high or mid after it that was fast enough. However the opponent is forced to block so you can do Akira's new guard breaking just frame attack. Also Akira's guard breaking just frame attack stun CAN NOT be struggled out of no matter how fast you tap (tested it myself).

Combo 14: 6+G+P wall G+K:K. Normally an opponent can quick roll the second part of Akira's 6+G+P throw to lessen the damage, they can't do this against a wall tho and the G+K:K is just the icing on the cake. As with Combo 11, you can sub the 1 frame knee for G+K for much less damage.

Combo 15: G+K:K, 3+G+K,P,4,6,6+P+K. Probably the best damage you can get on heavy weights without a wall. Two just frame dependent moves back to back as well.

Combo 16: 4,3+P,8 opponent 2+P, 2+P+K opponent does wake up low kick hold 8+K, 3+G+K,P,P+K. Good set-up when you have equal frames and wake up kick punish to boot.

Combo 17: 4,3+P,8,P+K guard break 4,6+P, P,K,G,6,6+K,K. The alternative to the above set-up and utilizes Akira's ability to break guard very easily. The follow up combo can be changed according to weight class, I just did this one because Jeffrey is heavy. The guard break can be ducked but that's where the 1 frame knee comes into play.

Combo 18: (2+G+K,P,8) P, 2+G+K,P:P Yay more Taka combos tho I am certain this combo will work on most classes if you do a 2+P after the stun to get a better bounce and then do the just frame ender.

Combo 19: 6,4+G+P, 2+G+K,P,G+K,P. Whilst most of the combos in here are original, this one was inspired by watching a Japanese Akira player. Pretty good damage for most classes up to heavy weights. If they are heavy, do the just frame ender instead (combo 7). Throw can be broken of course.

Combo 20: G+K:K,4,3+P B! 2+G+K,P:P wall G+K:K. One of the more frame dependent combos in the video. Works on light weights only (4,3+P is in-consistent against some heavier classes).

Combo 21: Counter hit, 6+K,3+G+K,P,P+K. Counter hit 6+K,3+G+K,P,4,6,6+P+K. Showcasing the difference between easy and perfect DLC ender. 6 extra damage! It's worth learning for sure.

Combo 22: Opponent does flip kick 1+P+K wall 2+G+K,P:P wall G+K:K. Eaten one too many hail mary flip kicks? Answer it with a reversal and a frame intensive combo to boot. 93 damage will make them re-think them kicks lol.

Combo 23: (3+G+K) Counter hit P, 2+G+K,P:P wall G+K:K. Works on most light weights. Mid screen answer for combo 8.

Combo 24: Opponent guarding 3+G+P+K: 4,3+P+K: 2,1,4+P: 4,6+P opponent does wake up low, hold 8+K,2+G+K,P:P As noted above, Akira's guarding breaking just frame set-up/ throw can't not be struggled out of.

Combo 25: Counter hit 6,6,6+P,2+P, 3,3+P:P, K+G:K. First time showcasing Counter hit 6,6,6+P and 2,6 (or 3,3+P:P). Apologies, I know 6,6,6+P is an essential part of Akira's move list but I felt I had better combos to showcase. This combo works on all sizes.

Combo 26: Sabaki (4+G+P+K) P, 2+P, 4,3+P B! G+K,K. You can also end the combo with 6,6+K,K for a flip over state on the opponent. The 2+P must be timed and be careful performing 4,3+P too quickly cause the game will register it as you doing 2,4,6+P instead and missing out on your damage and oki.

Combo 27: Block low sweep, G+K:K, 6+K,P, 2+P,4,6+P. An almost Tekken-esque block a low then punish combo. One of the things that has thrown me off Virtua Fighter is the lack of good while rising launching punishers, something that Tekken is know for. Imagine my glee when I found out Akira has one. Double palm (2,4,6+P) are always painful too. Works on most sizes except heavies.

Combo 28: G+K:K,G+K:K,G+K:K. This is the Virtua Fighter equal of three Electric Wind God Fists in a row hence a slow mo showcase and yes, I did live during a match.

Combo 29: G+K:K, 2,1,4+P B! G+K:K wall 2+G+K,P, G+K:K. Continuing the just frame knee assault and also homage to my previous combo videos where I try to do as many knees as humanly possible (4!).

Combo 30: 2,1,4+P, 2,1,4+P B! G+K:K, 2+G+K,P:P. Another frame dependent combo, works on smalls only.

Combo 31: G+K:K, P,K,G, 2,1,4+P B! 3+G+K,P,4,6,6+P+K wall 2+P,4,6+P. Works on lights only. If you do not do the perfect DLC you won't get the extra wall slump and follow up combo.

Combo 32: Counter hit G+K:K, 4,6+P, 3+G+K,P,4,6,6+P+K wall 2,6+P:P. Three different frame dependent moves in one combo. Hence the final combo. The counter G+K:K floats higher I have noticed. You can even get a G+K, charged P B! on people like Dural I have noticed with a Counter.

Music Choice: I knew I wanted a Asian feeling instrumental for this video but I was debating to use heavy rock as well. I couldn't find much that really spoke to me tho till I remembered Mr. Karate's bad ass theme song in KOF XIII. I had to re-cut it slightly to make it a bit longer and the rest is history. I also feel Akira shares a lot with Takuma/ Karate. Both are karate disciples, both are teachers, both are bad asses and they both hit like a truck LOL. With Akira being a teacher, I figured Shihan would be the most appropriate title tho I was also thinking about using 'Dedication' and 'Fury'.

Costumes: I actually had a couple of cos-play homages in this video. The first is Gouki/ Akuma from Street Fighter, the white suit one with electric around his arms is my Kazuya homage (notice a lot of the combos in this outfit started with 3,3+P Akira's version of a Wind God Fist). The one in the blue hat, bandages around his chest is a reference to Bahn from Fighting Vipers, a character who was a reference to Akira. Finally we have Shao Khan (notice the first time you see him is when he does his 1 frame knee) the rising knee is a Shao Khan staple move. He also has a spear on his back (Shao used to throw spears as a special move). The non fighting game references one I like to call 'Punk' Akira and Samurai Akira and I made them simply cause they looked sweet. I also recently made a Shenmue/ Ryo Hazuki one but he wasn't made in time for the video.

Well that was fun. I seriously see myself as an Akira user because he is my type of character. A stylish, damaging, frame reliant beast. It's why I play Lee in Tekken and now I have my Lee in VF.

So I'll be out of town this coming week but when I come back, I'll be exploring Vanessa's combo potential with some friends.

P



1 comment: