So after a short break, I'm back at it. Mind you, whilst I was gone, Perfect Input's first VF 5 combo video 'Altered Directions' came out (with my contribution) and it was awesome. Probably one of my favorite combos videos I have helped with and I was real happy that TMD and his team decided to let me play in their sandbox.
Back to this video tho, I was actually planning on doing a Vanessa combo video ages ago even before my Akira combo video. This video was originally going to be a collaboration with a couple of my local Vanessa players but everyone got hella busy so they weren't able to contribute as much as I hoped. I was able to get one in from The Arkayne tho which I was happy to add. Well onto the combos:
Intro: I love item move win poses! I felt it was appropriate with the theme as well.
1: DEF: CH 4+P, 6,6+G+P, 4+G+P, Opp does wake up sweep, 8(delay)P, 2+P, K, K. This couple is similar to one that Caj used in VF: Prime (another great combo video). I decided to change it up with a different throw follow up and one of my now trademark oki blow ups. Spacing is essential for the 4+P or the opponent will hit the wall and no longer have the frame advantage for the throw.
2. DEF: 4,4+G+P wall, dash, 3+P+K, 6+P+K wall 2+P+K B! 6+G+P+K, hold 6+P, 2+P+K B! P+K,P. I tried to go for a knee/ low wall hit but I whiffed (oops). The hold 6+P is the important part here and plays a big part in all of VF: FS continued wall combos.
3. OFF: (P),CH 3+P, P, 2+P+K B! 3+K,K. Great way to stop an opponents 2+P from offensive stance into a bread and butter.
4. OFF: CH 3+P,2+K,P,4+P wall 6+G+P+K. I think after some research that the 6+G+P+K is only guaranteed if you do the 4+P follow up in the string.
5. OFF: (4+P), CH, K, wall 3+K,P,K, 3+K,K. Universal wall follow up and a handy way of blowing up a opponents 2+P as well. Need to be close to the wall with a slight side step to the top of the screen.
6. DEF: (1+G+K),K,G+K, 4,3,2,1,6+G+P. The first hit is not part of the combo, the low side turned kick into the side turning kick is tho with a guaranteed throw opportunity.
7. OFF: 9+K, P, 2+P+K, K,P,K. Bread and butter off her launching knee on heavies.
8. DEF: CH 4+P+K, P, P+K,P, 6+G+P+K. Nice and easy combo off a very good 'stopping' ( a move that stops others) attack. I originally had it ending with Blaze spinning off the stage but I decided to save that for a later combo.
9. DEF: 3+P+K,2+P+K B! 6+G+P+K, 3+P+K,K. My boy Arkayne's contribution. A nice easy way to transition into OFF off guaranteed damage.
10. DEF (9+G+K),P+K, 3+P+K,2+P+K B! 6+P,K,K wall 6,6+P,P (G+P+K) opp does wake up sweep, 9+K, wall K,P,6,K. I love this combo due to set-up nature of it. The P+K from her grounded stance is a great way to stop people from 2+P you whilst you are down then the quick stance switch to get the launching 9+K when they do their wake up sweep.
11. DEF sabaki 4,6+P+K,P,P+K,P wall 2+P+K B! 6+P,K,K. I like this combo but I have a bone to pick with it lol. This one instance when I did it when I performed the 6+P,K,K it gave me a low wall splat. When I tried to do it again (and again and again lol) it wouldn't do it. If I was able to get it again I would have extended the combo with a 6,6+K or a 6+G+P+K. Ahh maybe in modified combo in my next video.
12. DEF 6+K,G+P variations. Showing how both of them with the proper angle can lead to a nasty exit for your opponent. The first one is particularly mean looking... ouch!
13. OFF 4+K,6,K, 9+K wall 4+K,6,K B! P, 6+G+P+K. I noticed as I was making this video that Vanessa has a lot of tools to shut down 2+P happy people. Nice to know. In hindsight I should ended this combo with a 9+K so the whole theme of repeated moves was kept.
14. OFF 6,6+P, 3+G+K: G+P. Just frame needs to be timed to get the throw and you need to delay the input slightly due to the wall stagger. Also the Cammy cos-play usually equals a broken limb.
15. DEF BT P+K, 2+P+K B! hold 6+P, 6+P,K,K. The hold 6+P is required to the get the extra jab. Nice damage off a back turned set-up and on heavies to boot.
16. OFF P+K,K wall 3+K,P,P, 9+K. Punishing another Vanessa in style. Yep, a blocked 9+K is uber punishable.
17. OFF (6+P+K), 9+P, P, 2+P+K, P+K,P. Another 2+P blown up (lol I am so adding a list of how many times 2+P got stuffed to my Utube video). Also almost mid screen set-up to a ring out? Scary.
18. OFF CH 3+P+K, 2+P, 6+G+P+K wall hold 6+P, 2+P+K B! P+K,P, 6,6+K. One of my favorite discoveries for Vanessa is how you can get a full juggle off her CH 3+P+K. Looks dirty as Hell.
19. DEF WS+P,6,6+G+K wall 3+P, 2+P+K B! 6+G+P+K, (P), 6+G+P+K. In hindsight, I should of started this combo off a blocked low sweep. Also I intentionally whiffed the standing between the two shoulders the show how much time you have to do them and it'll still connect.
20. OFF CH 9+K,K,P,6,K B! 6,6+K,P. Obligatory 9+K combo! LOL nothing else I can say about this.
21. OFF 4,3,2,1,6,2+P, 2+P, 3+K,P,K. Remember that Blaze combo where I said I wanted to save the ring out? This is why. I love how Eileen spins out of the ring, rather poetic. Also I liked how it's timed with the big beat drop.
22. DEF CH 3+G+K,K,6,2+P,3+K,6,6+K: Another one of my discoveries I am quite proud of. Nice to see Vanessa can combo off her grounded stance (note to self, find the proper name for this stance LOL).
23. OFF 4,3,2,1,6,2+P,2+P,6+P,P,K. Nice damage off a low and on a heavy weight.
24. OFF (4+K,6) CH K,9+K,P,P,6+P,P,K. (G+P+K) Opp does wake up low 3+G+P, Opp does wake up low 2+G+P. Stance change is necessary to get the crouch throws (which can be broken) The crouch throws leave the opponent in the exact same position he was when he was downed, giving you another throw attempt. Joy!
25. DEF (4,6+K) CH 6, 6,6+G+K wall 4+P+K, P, 2+P+K B! 6+P,3+K, 6+G+P+K. I was trying to find different wall combos other then the ones we have already seen, here is the product of my research.
26. DEF CH 8+P, 4,3,2,1,6+G+P opp does wake up sweep 8,delay,P, 2+P, 6+P,K,K. A couple notes here. The quick stop flashes are a reference to Cammy's Ultra 2 in Super SF IV which is also a bone breaking set of moves. Vanessa is also cos-playing as her to make it more obvious. Also who would have guessed you could get a guaranteed throw attempt off a counter hit jumping P? Turns out Perfect Input's TMD02 figured that out too for his Brad combo video (which is awesome I might add).
Music: Picking the right song for a combo video has became a real pain in the ass for me since I decided I wanted to go for partnership on Youtube. Since I can no longer use popular copywritten music, I was not able to use two songs which I wanted to use (one being Jordin Spark's Battlefield, the other being Numb/ Encore by Jay Z/Linkin Park). I was really stuck for a minute. Then I remember a particular awesome Paso Doble done on So You Think You Can Dance. I decided to try this track with this video and it fit perfectly. I can't be happier with the final result to be honest. Also the track is called 'Unstoppable' and I felt it kismet because Vanessa is pretty hard to stop, blowing up 2+P all day.
Theme: I had a couple references to army based characters in this video. The blue hair one is Leona from KOF (my favorite female video game character of all time) and of course the afore-mentioned Cammy. The others ones are much more subtle. Most of them are there cause they are cool looking or army themed but two of the more subtle ones are the white outfit which is a homage to my girl Kelis
The one in the dress is actually a homage to Amber, a girl who was actually in that episode of So You Think You Can Dance which I just mentioned. She wore a dress which I tried to recreate (also notice Sarah is dressed for the evening too LOL).
And there you have it. Another video done and dusted. My contribution to Vanessa's arsenals is not done yet tho, I have another collaboration with TMD02 coming out where I contribute some more crazy Vanessa combos which y'all should look out for.
Oh and shouts outs to Virtua Fighter Dot Com for being so responsive and receptive to my VF combo video series. I appreciate it guys/gals.
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