Showing posts with label Hazama. Show all posts
Showing posts with label Hazama. Show all posts

Monday, May 20, 2024

Week 13: Learning AF- The Fall Off

    Welcome to another Learning AF (Anime Fighters) blog. We have now reached Week 13 of this ongoing series of me picking up and learning Anime fighting games. This week however is bit scarce because it was another busy week for yours truly and I have been playing other games as well (more on those later).

    We will be making a decision soon but before we get there let drop into a new week of Learning AF.

Monday

- I have completed all of Blazblue Central Fiction (BBCF) tutorial. Some good information and it was helpful but also nowhere near as deep as UNI's ones. UNI seems to have the best tutorial when it comes to game depth even tho I will say, sometimes it gets really deep for a beginner.

- After finishing the tutorial I decide to pick my main and I always had one in mind for this game, which is Hazama. Regular readers of this blog know I like Hazama and he was actually # 5 in my top 5 favorite video game characters LIST. Peep that here. LIST

- His combo trials are definitely unique, some hold over concepts from BBTAG (where I used him) but also some new stuff having to cancel his 214x attacks because 214x puts you in a stance.

- Similar to how BBTAG only gave me ideas how UNI combos work and not the whole concept, it did not prepare me for how in-depth BB combos are.

- After completing Hazama's normal combos, harder combos became unlocked. Interesting.


- It looks like I grossly underestimated how hard BBCF combos are. Spent hours working on one hard Hazama combo and it does not even look that hard on paper. Sheesh

Tuesday

- Played nothing but Tainted Grail Conquest today. I really wanted to get the true ending. I also wanted to get my RAVE out and normally I do not do my RANT or RAVE until I've completed the game to my satisfaction. Turns out my OCD-ness of completion extends to everything in gaming not just fighters.

Wednesday

- After what felt like a lifetime I finally pulled off Seth's 5-7 in UNI2. I kept putting it together like a puzzle and it finally clicked. Also the hard part with 214B,214A,214[A]7 only started working because I stopped putting pauses in it. You just need to do it back to back, no pauses.

- Does this mean I can do all the other combos that involve this ender? I hope so because this is the last hurdle I need to cl_r (lol) if I want to start using Seth seriously.

- [BBCF] so when this game says a combo is hard, it actually means it is hard. It took me a long time to finally get Hazama's hard # 1 combo.

- One thing I do not like about Hazama's combo involving aerial B, aerial C into more aerial C is the lack of 'hit stun' the moves do. I feel like I got to mash it out but at the same time I can not visually tell when to do the double jump. I feel like I am barely touching the opponent when I am hitting buttons like mad.

- These BBCF Hazama combos feel like they are beyond me right now.

- Completed Es' normal combo challenges. Let's see if her hard ones are like Hazama's.

- Okay Es' hard combo challenges are much easier and doable. I guess Hazama is another high execution monster ala Seth. Why do I always gravitate to the hard characters to learn.

- Completed 8-10 of Es' hard combos. I guess Hazama was not the best character to start with lol.


Thursday

- UNICLR time. Gordeau feels similar to his UNI2 version. Like other character his UNICLR combos have less emphasis on dashing attacks. Also slight charge is back but I feel it is not really a charge at all. I feel the point of the slight charge is to stop you from doing 2 hit 2C.

- 100% Gordy's trials. Feels good I still have some execution.

- Looks like all the dash combos was saved for Phonon cause they are back... in spades.

- All of Phonon's 5-x series require charged 236[B] and 2C, delay 3C which I am used to thanks to UNI2. She however has one that involves one hit of her Force Function (BC) cancelled into her 22A which I am not used too.

- Pulled off a Force Function (FF) 1 hit into 22A combo in 4-12. This one does not require exactly one hit of the FF but it does require good timing with the falling aerial 236A, this needs to be done with a slight delay after 22A.

- Okay the FF combos are easier to do now. The science comes down to delaying the 4B as long as possible.

- 4-2 was a weird one. Normal aerial 2[B] is the ender into the ground series but this one required you to aerial 2[B] into aerial B, aerial 236A. You really got to hit the aerial B early. No delay.

- 12 out of 15 so far for Phonon. Her 4-3 is alluding me. I guess it is true that combos that start off Assault have more severe hit stun scaling because the opponent kept dropping out of it at random places but especially near the end.


- I knew I was not crazy, UNI2 has no combos involving FF into 22A. I wonder if they are still viable or they have been pushed out for 236[B] combos instead.

Friday

- Phonon's 4-3 completed. Precision is need because as noted before hit stun is very short with this one.

- 13 out of 18 combos for his 4-x series and 3 out of 4 for his 5-x series with Hyde on my first night with him. The combos I am struggling with most involve 22x into 3B into delayed 236x

- Speaking 236x, you need to do it twice for the follow ups to come out, unlike UNI2 where you can simply do 236x,6x. Now like Seth you need to do it quickly.

Saturday

- 4-7 now done. It says delay and delay it meant. 3B DELAY 623B lol.

- 4-10 done as well.  For something that looks simple, you really need to time the last 3 hits.

- 5-3 done. I remembered a similar combo in UNI2 with the fireball cancel into a beam. UNICLR's motion is slightly harder tho requiring 646 instead of just 46. On that notes all of Hyde's 5-x series are done.

- 4-3 done. Another combo which look simple at first and just required more precise timing. I am also happy none of Hyde's combos require the dash B combo which frustrated me to no end in UNI2.

- The last 2 combos are variants of his wall bounce into 3B delay 236B,236A which I know I will eventually get.

- Phonon's 4-15 done. I was getting so close the previous day but today I locked in and everything just feel into place.

- For some reason Phonon's 4-14 combo just was not working for me. The 2A,C (2 hits), delay 4B, FF (1 hit), 22A was refusing to come out no matter how much I delayed the 4B.

- Remembering I can do FF (1 hit), 22A off 2C better, I decided to do 2A,C (1 hit),2C, delay 4B, FF (1 hit), 22A instead and the simple change of putting the extra 2C helped me do it. Phonon's combo trials in UNICLR are completed!

- Now we are pretty much done with Tainted Grail Conquest. Check out the RAVE review. RAVE. I decided to finally start Darkest Dungeon II as my new rest/ break night game.

Sunday

- Break Night

- I have been putting off starting Darkest Dungeon II for weeks now as regular readers of this blog know. I have no idea why. After I started it I was hooked again and now I am really enjoying myself.

WHATS NEXT

    So now the title should make sense to you. I have really fallen off with my Anime Fighters to the point where I might actually be ending this ongoing blog soon.  This blog used to take FOREVER to write because I had so much to discuss but now it just I did this combo, I did that combo. This blog originally started as me wanting to learn Anime Fighters and using my Leverless controller MidNite and now I mostly do combo trials and I do not use MidNite at all.

    I am really not 'Learning' it anymore and whilst I do want to still play it competitively I also feel I will not do as well in it as say a certain 3D fighter and well personally I do not want to do that.

    I think I will see how this week goes but if I continue to loose interest next weeks Learning AF might be our last one. Not to be a Debbie Downer tho, I will still play UNI2 at least for fun and I intended to play some Blazblue Central Fiction and do its story mode at least.

    This blog might soon go back to its original focus. Speaking of, I will probably drop a impression video for Darkest Dungeon II later this week. Till next time.

AV




Tuesday, January 23, 2024

LIST: My Top 5 Video Game Characters (Fighting Games)

 I saw this post on X/ Twitter and I was going to respond but I do not really use Twitter like that anymore so I decided to make it more my own thing and even add some context to my picks. So with that out of the way, here is My Top 5 Video Game Characters (Fighting Games).

5. Hazama (BlazBlue Series)


Coming in at number 5. First a confession. I do not play the BlazBlue series. I've always had a interest in them but at the time when it was super popular I was focusing more on KOF and Tekken. However despite not playing the games I always liked everything about Hazama. From the first time I saw him fly around the screen on green snake coils to his bali-song knives (in Australia we call them butterfly knives btw), everything about him just screamed cool. It does not help he also dresses like Michael Jackson and their is a million Smooth Criminal memes out there that celebrate the fact. Now with me in my anime fighting game stage of my life I am actually playing BlazBlue Cross Tag Battle (BB's latest installment) and I finally get to main him and he is challenging but fun to use.

4. King (Tekken Series)


Speaking of Tekken before; my eternal main character is King. Ever since Tekken 5 specifically, I have been a big King fan. I mean I love wrestling, I love luchas I love the fact he takes care of orphans and I love swinging people around and around and into things. Oh and I really like kneeing folks in the face too, shining wizard style. Now no matter the Tekken, I could probably pick up King and have a good time using him. You might noticed I used a older render of King above. Whilst I do not mind his Tekken 7 default with the cape and all, I am not a fan of his look in Tekken 8. It just looks way too busy. When I think King I think this classic image even tho I won't lie his NJPW Okada cosplay was pretty awesome and on point too.

3. Spectre (DNF Duel)

Okay, here me out. I know this is probably the honeymoon phase and King has been my homie since Tekken 5 but there is just something about Spectre that just ticks all my boxes for a fighting game character. She looks amazing, hits like a truck, wields a long katana, short katana and a wire expertly and just oozes charisma (or as the kids say... rizz). Oh and she casually speaks in Korean as well and I love me some Korean culture. I was interested in DNF Duel but the moment the Spectre trailer dropped I knew that she was the one for me and to be rewarded in terms of gameplay (she ticks my technical/ execution boxes too) and overall appeal, it is a perfect marriage. I have not bonded with a female character since my number 1.

2. Claudio (Tekken 7)


Coming in at number 2 and to no one's surprise who actually know me is Claudio from Tekken 7. Again folks will be like, King was your homie since Tekken 5, how can a guy who only technically been in one Tekken game rank much higher than King and to justify that to myself I realized that during Tekken 5 all the way to 7, if I ever played King I would always have other characters on the side. I enjoyed using King but I would always play other characters too to keep my interest in the game, especially competitively. However post season 2 and for the rest of Tekken 7's very long extend lifespan, I only really liked using Claudio in Tekken 7. The fact the roster kept growing and new cool characters like Leroy, Lidia or the classic characters like Julia came back and I still only wanted to use Mr. Serafino is a testament to him and he earns this spot because of that. Also nothing beats hitting someone point blank with a running 2 superman punch. It never gets old to me.

1. Leona (KOF series)

Ahh, if I ever had a first video game love it would be Leona Heidern from the King of Fighters series. Ever since KOF '96 and her introduction, Leona has always been my favorite fighting game character maybe even my favorite video game character of all time. Remember what I said above about Spectre ticking all my boxes? Leona did that back in 96. The style, the fact she is a bad ass, her signature blue hair and the fact she requires some real technical skill to get good with her. She truly is the landmark and it helps me understand why I always gravitate towards bad ass femme fatales over the cutesy girls. If a KOF has Leona, I am main her and there is never a doubt in my mind if I am going to have a amazing time playing her.

Well that's the first LIST. A new type of blog/ content coming to RANTS & RAVES. As promised in my previous blog, I hope to expand the content I put on her so look forward to more LISTs as time goes on.

AV