Saturday, March 16, 2024

Mashing with Monk and Melty Blood

     What a week. Yesterday I was so tired for some reason I could not really get out of bed but today is another day and a different story. As I mentioned, this week has been non-stop since losing that one hour to the final boss Daylight Savings. This boss is so tough, no-one has defeated him and every year they always take an hour from us. Wait, maybe that's why I've been so tired on and off this week? We still got a lot to chat about so lets get to work.

    Even through he came out on Thursday, a lot of this week was focused on getting back into DNF Duel and playing around with the latest DLC character Monk.


    As his trailer and other media since has implied he is a straight up boxer with hands blessed by God. I was able to go through his skills and magic attacks, his basics and most of his combo trials pretty quickly. Being a boxer he has movement options 'Ducking' aka 6S and 'Sway' aka 4S which can be cancelled after neutral into a couple strong dashing attacks with a big portion of them being projectile invincible (cough DLC privileges perhaps cough). He also has a extremely blessed (hah) jumping S called 'Skywinder' which has a amazing hitbox and great for combo extensions too. I bet Monk mains will be abusing the heck out of this one cause it just gets the job done. He also has a very satisfying regular throw which really looks like it hurts. However it is magic attacks that where things get a bit hectic. First he has, an I hate to say it cause the term is so over-used in the FGC, a 'neutral skip' move in the form of M aka 'Big Bang Punch'. This lunging special covers the screen, is projectile invincible and he can chain at the end of certain moves for extra damage. The aerial version is just as amazing and this one is a overhead and can be cancelled into Ducking or Sway on hit. Basically this is Ralf's Diving Punch special in KOF (jumping 236C) which is one of my all time favorite moves lol but you can combo after it. Specifically, you can cancel it into Sway, 'Chopping Hammer' (4M if done normally, 5, M if done within Sway) and this move not only juggles for some crazy damage but you can also do it in neutral and its ARMORED. One of his missions actually encourages you to use it to armor through another attack lol. This move is going to give folks fits I already see it. His other neutral attack from Ducking, 'Demolition Punch' is also great in combo extensions, is projectile invincible and just has Big Dick Energy attached to it. Speaking of BDE, his Awakening Skill 'Execution of Justice: Holy Seat of Lemidios' has a nice build to it and the last blow hits hard. I must say I do enjoy Arc System works when they use the black and white filter for certain attacks like with Bang in Blazblue or Soriz in Granblue that showcase the impact of something.


    On top of all this, his Awakening Effect; One True Justice (aka the buff he gets at less then 30% health) first he gets a buff on the damage he does which is already crazy high and it also allows him to cancel moves into Sway or Ducking on hit or whiff and when I say it can get a bit crazy. Just mucking around I was able to cancel Demolition Punch into itself 3 times for some STUPID damage. Now do I think Mr. Monk (lol just the TV show) is a bit over-tuned? Hell yeah but man is it fun. I might even find out for myself since I actually plan on going online since this probably the best time to find matches in DNF Duel with the release of a new character.

    As anyone who frequents this blog knows, we are DNF Duel supporters here so any excuse to play this game again is welcomed by me but I might be playing it along with UNI2, GranBlue Rising and very soon, Melty Blood: Type Lumina.

    The last big piece of the Anime Fighters puzzle, Melty Blood aka French Bread's other fighter that is not Under Night In-Birth, has always peeked my interest but it was only recently that I decided to do more research and I made a decision since I am going all in for Anime Fighters (AF) I would get into Melty Blood too. The path to it is very wacky tho. First Arc System Works had their yearly publisher sale on Steam as I tempted to pick Melty Blood: Actress Again: Current Code cause it was cheap, however I was told this by my homie Cinn that this was not the current one so I held out. Seeing the latest version was $50, I decided to hold out and thankfully I did. The second time I was tempted was when I learned about a Playstation sale and the game was 50% off! I, of course wanted the Steam version but that one was not on sale and yes I would be playing it on a system I barely use anymore and do not have Playstation Plus so I would have pay extra if I wanted to go online. 50% off tho was tempting so I decided to even put it in my cart and waited for pay day. Then it happened.

    Yep, another Steam sale, this time the Spring one so I'll be buying this and a couple other games too (my poor wallet). So because of fate and me not getting paid till this weekend, I avoid a massive mistake and actually will get the latest Melty Blood for my preferred platform. Tying this all back to Monk ain't God good? I've also done some seriously Tsukihime research (aka the manga/ light novels Melty Blood is based on) and boy that was a trip but we will talk more about that when we dive deeper into Melty Blood itself.

    With that in mind, 'Learning Anime Fighters' will now have a 4th game but I do not know how long I can stick with all 4 games as 'main' games so I'll make a decision soon which ones to focus on.

AV

    

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