Welcome to Week 5 of Learning Anime Fighters (AF), this is an ongoing blog series about me learning Anime Fighters and also mucking around and getting the hang of leverless controls. This week I will be a bit different than most. Instead of multiple AF's this week most of our focus will be on our latest AF we picked up, Melty Blood: Type Lumina.
The latest in the Melty Blood franchise, we picked it up late last week and this whole week we were mucking around and getting the hang of the game and it's diverse cast. We do squeeze in a bit of Granblue Versus (on our Leverless controller too) later in the week. Speak of, this blog is written in a chronological order because it makes more sense to me if I do it that way. Lets kick off a Week of Melty Blood (mostly)!
Monday
- Being a French Bread game I decided to go purely with my arcade stick this time. The game does have some more simple combos but as time went on, I realize this was the right idea.
- MB tutorial is pretty competent, not as many info dumps as say UNI2 and you are allowed to try some of the concepts. I like it and it gave me a good idea how the game works.
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| I love this image so much it is my current wallpaper. |
- Started with the female heroine and cover model Arcueid. Pretty easy to pick up with only one 'hard' trial. I think she could be a easy character to main.
- The Count of Monte Cristo aka Dantes was also a very fun pick up. Lots of cool attacks and he has his own version of Geese's Raging Storm. He also has a blue/ white Michael Jackson color scheme and you know we are MJ stans over here so another potential main?
Tuesday
- Right now I am picking character to try based on their looks lol. Next up is Saber who I've read is a guest character (like Dantes). Her combo trials were one of the easier ones but I do like her combo routes and of course her backstory of her being a gender-swapped King Arthur is pretty cool.
- Miyako is a Close Quarters Combat/ Bajiquan expert which I like but I am not a fan of her stubby limbs and her combos lack 'sauce'. Her one super where she just stomps on ground lacked some serious oomph for a game with so much craziness. Definitely back of the list when it comes to possible mains.
- Red Arcueid on the other hand has all the sauce. Her 'Final Arc' aka her big super is amazing and (spoiler for Tsukihime; very lore accurate). Ironically, like her regular version, she only had one 'hard' combo and it involved a double charged H in the air and getting the hang of her 236 jump cancels.
- Melty Blood combos as a whole so far feel so much 'easier' compared to UNI2 with every character I picked up being able to get 100% of their trials done.
- Speaking of hard combos, I jumped back into UNI2.
- Did a quick run through Kaguya's trials again to keep me fresh with how she works esp if I aim to main (her). One trick I found out for myself is the trials she has were you need to wait slightly, you can do her charge (hold down D) to help with the precise timing and you get a bit of GRD for your trouble.
- Finished some more Lodreicka and Mika trials, not 100% but getting closer. Unlike Melty Blood, I feel there will be some characters I can not get 100% completion with in UNI2.
- As I say that, I did finally 100% Nanase's trials tho. Tiger kneeing her air 236 is definitely required for some of the harder combos but it was do-able. My biggest moment was realizing I was doing a charge C when I just need to do a regular C during one of her combos, that keep messing me up for sure.
Wednesday
- Kohaku animations are hilarious and I had to add a extra aerial B in trials 4-6 and 4-7 to get the combo timing down.
- This was a little trick I picked up in my KOF 13 combo trials when it came to completing some trials I always added a extra move or two when necessary.
- Since we did one maid, we might as well do the other. Hisui has a more trap centric playstyle which really does not appeal to me but damn is some of the stuff she does hilarious. Both maids seem to be playing a different game sometimes.
- So since we did both, we might as well do the duo. Melty Blood is unique that is has a tag mechanic but only for the 2 maids. Their combo trials was a mix of each others so it wasn't hard but I bet if someone could master them, it'll be fun to watch with all the set up/ mix ups possible.
Thursday
- Mash 4-4 with the jump cancel into the air dash C gave me some serious grief at first but eventually I got it down. Speaking of, all her cancels seems to blend well into her kit. I love how one of her super is 100% a homage to Captain America's Stars and Stripes hyper in Marvel.
- Also Mash is such a hilarious name for a fighting game character where 'mashing' is general discouraged unless you are playing Marvel and want to do more damage.
- Vlov is the premier zoner of the game it appears and again spoilers I love how he is lore accurate when he changes to his ice powers when he is in danger of losing. Took a minute to get the hang of his descending B after a aerial charged C which reminded me of Wagner in UNI.
- Mario and his 'puppets' had some unique combos, typically I do see myself as a puppet main so I do not think I'll use him but he did seem less complex then some puppet character like Enchantress in DNF Duel.
- I feel like Melty Blood maybe one of the few games where I actually use the dash macro, normally I do 6,6 to dash but it just do not come out as fast as I want. Ironic because I can 6,6 dash in UNI2 without an issue and its the macro in that game that doesn't work for me as much as I like.
- When I heard about the character Roa, I did not know lighting would be his shtick but here we are. A very strong character and he strangely feels like mixture of rush-down and zoning which is wild because you are normally one or the other.
- Aoko has some tricks that took some time to get used too, the only character with a triple jump air combo and the 236P,P charge P took some time to get the hang of but we made it work. I like her tho and I think she has potential as a main. Maybe because she feels like a UNI character lol.
- Powered Ciel or PCiel as she is known has some long animations, she hits like a truck through and has some beefy hit boxes. She feels a bit more slower than you average bear but I think that is by design.
- Kishima is a grappler through and through, his combo trials were a bit easier then most even tho it took me a couple tries to get the hang of his 22B cancel into standing A combos.
- With only 7 more characters combo trials to complete, I can saw MB has much easier trials than UNI2 and once I am done with all of them, I'll start doing story mode content and find a main.
Friday
- Took a break from gaming and caught up on some TV instead. Quick spoiler: bar a disaster I foresee a RAVE for X-Men '97 and Invincible by the end of their respective seasons.
Saturday
- I went to bed hella early Friday (at least for me) and got up super early on Saturday and decided to just finish out Melty Blood's combo trials. This is going to be a long one.
- First we had to hop back into Granblue Rising and we decided to go top tier and try Nier (BARS)
- Nier is notoriously easy to use and also top tier in Rising but as a puppet character I really do not want to use her. Also most of her combo trials end with set-ups instead of actually knockdowns. Her last combo was hella fickle too and was not counting my close standing H into her Super Skybound Art. Definitely not a character I want to main and she'll probably be nerfed soon.
- On the other hand, Eustace seems more my spend, some unique combos including bomb set ups and punishing crouching opponent. I recall enjoying Eustace in the previous Granblue as well so I might muck around with him more.
- I like how Vira can combo into her install super (a install super is a super where you self buff your character at the cost of a meter for my non fighting heads). She seems very strong once you get her up and running as well and her combo routes are unique because of the install.
- I do know if I've mentioned this previously but Rising has a weird auto-blocking during its combo trials and it is a very weird design choice. No other game has this and makes no sense in a combo trial. The practice dummy will block every attack for a couple sequences after some failed combo attempts before they stop blocking and allow you to continue the trial.
- Back to Melty Blood.
- She has a lot of hold down button attacks (yay *sarcasm*) and her air throws lack a bit of oomph but I feel that is because she can do extra attacks/ supers after them. She feels very strong tho and I enjoyed using her.
- Main character Shiki feels like a well rounded character which makes sense since he is the hero. He also has extra skills that unlock once his main super connects which is cool. His air combo timing is a bit strange through due to the extra hits on his jumping B.
- Speaking of; I realize as a concept I do not enjoy multi-hitting moves off one button press. I really mess with my timings in combos.
- I like a joke character as much as the next guy but man is Neco-Arc super weird. Weird hitbox, weird moves and set ups and hella weird combos. She gives me Dr. B vibes from Tekken 3 (not the actually useable one in Tekken Tag Tournament 2) where she is there purely to troll over players if someone picks her.
- Going from a character I would never main to one I might, Akiha has some potential. She has a command grab with a 632146 motion (what is this KOF?!) and some of her cancels require to not fully charge an attack before doing the follow ups. Despite all this, she has caught my eye.
- Dark Apostle Noel or D.A Noel's 4-5 gave me a headache with its jump cancel into air dash timing but we got it. I did not mind some of her combo concepts but as a Lolita girl with a cute voice archetype I probably won't be main-ing her either. I really do not like that concept I have come to realize. I like my women grown *cough Spectre cough*
- Noel on other hand is a grown woman and I actually like using her. She has run cancels, a meaty overhead into a combo and easy air combos (unlike D.A Noel). When I first looked into MB mains, Noel was one of the character I was considering.
- Ushiwakamaru (another guest character from the Fate series same as Mash and Dantes) ironically feels like she belongs in a different game. She seems pretty complex and has some unique combos including a very stylish combo in 4-4.
- On that note, that is all combo trials done in Melty Blood: Type Lumina which is funny cause I am only 3/4 completed with UNI2 combos and I've been playing UNI2 for much longer. It really show how much harder the combos in UNI2 are.
- One thing I really enjoy is how every character has a counter super in this game with the Shield (D) after A+B+C activation.
- Potential mains for Melty Blood is pretty long tho; starting with Arcueid, Red Arcueid, Ciel, Akiha, Noel, Roa, Mash, Aoki and the Count. I'll probably make a decision by the next Learning AF.
Sunday
- Break Night
- I could not resist doing some extra training with Kaguya tho.
WHAT'S NEXT
Another week in the bag and more anime was played. The last Learning AF was talking about where we were going from here and I have decided that we will become French Bread enthusiast. This week of learning Melty Blood really got me excited much more than I have been with Granblue and of course competition in DNF Duel is just not viable. This means more focus on UNI2 and now Melty Blood however sadly the 2 games I can use my leverless controller MidNite with are not the games I will be competing in. Learning Leverless was always a plan but as I played more competitive games, I realize I need my best foot forward and using my stick is how I do that. I will still aim to muck around in Granblue Rising so MidNite won't be gathering too much dust.
However I am also thinking about getting back to other games and toning back a bit of the fighting game frenzy now I'm focused on which game I want to compete in. I recently purchased the first Remnant whilst it was on sale and of course I want to get back to Marvel's Midnight Suns too. We are nearing the end of a month and I've actually have not done a review be it a RANT, RAVE or a OKAY since Pony Island so I would like to focus on some non fighters for a couple nights.
Learning AF will continue tho, no doubt so look forward to our next entry as we kick off April in style.
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