Legend:
Legend: 7(upback), 8(up), 9(upforward), 4(back), 5(neutral), 6(forward), 1(downback), 2(down), 3(downforward) and P- Punch, K- Kick, G-Guard. B!- bound move. :-Just frame input required. BT- Back turned. ALL- all buttons.
1- Taka: 6+P+K,P,ALL,ALL,P+K B! 6+P+K,P,ALL,P+K. Illustrating Taka's guard break potential. Also wanted to end it with his ALL,P+K because it does much more damage then just 6+P+K,P,P. Cos-play reference (CR)= Bishimon from Vampire/Darkstalkers cos-play (with floating spirit).
2-Jeff: (P),K,P,wall,9+P+G. Jeff's K in his P,K,P string beats out jabs giving him a counter hit and a float. Cue wall splat, wall throw on Taka of all people.
3-Wolf: Charged P+K,4,6+P+K,9+P+K B! P,6,6+K+G. This combo only works when Wolf is in Open stance. I experimented a lot with open and close stances for this video. This was one of the discoveries. CR= whilst the outfit is original, the face is a reference to Paul Teutul Sr (aka the dad from American Chopper).
4-Taka: (6+K),P,P,3+P,P,6+P+K,P,P. 6+K,P will cause a nice juggle state if Taka interrupts an opponent trying to jab him after his 6+K is blocked. CR= Afro samurai.
5-Jeff: (1+P+K),K,wall,2,1,4+P+K B! K,P,ALL,P,P B! 2+K,P. Another combo where I experimented with open/ closed stance. Open stance is required for the follow-up kick to wall splat. CR= Suited Ultimate Nick Fury. Ironically, both Nick Fury and Afro Samurai are voiced/played by Sam Jackson. I actually did this connection unconsciously lol.
6-Wolf: 3+K+G,2+P,hold 2,3,6+P,4,6+P. I think this combo only works on Eileen and Blaze due to their smaller frames. The flip over state is similar to the weird knock-down state you get after certain character's flip kicks. CR= Ghost Rider (part 1). Flames over head included.
7-Taka: CH 2,4,6+P+K,3,3+P+K,4,6+P,2+P,4,6+P. I just love ouch factor of this combo, like getting hit by a train. I was basically trying to get as many sumo charges in one combo as possible.
8-Jeff: 2+K+G,3+K+G,2,1,4+P+K B! P,4,3+P+K B! P+K,ALL,P+K. Another thing I tried to do in this video was do more combos on Taka (in prep for another project I am involved in). I was surprised the P+K in his stance hit so I decided to keep it. It was also timed with the 'break' part of the song. CR= Tiger Jackson from Tekken 3, Tag and upcoming Tekken Tag 2.
9-Taka: 3+P+K,3,3+P+K,4,3+P+K B! 4+P,P,P,K+G,P. Wall juice from Taka which works on most sizes. CR= Beast from X-Men.
10-Wolf: 6+ALL,K,3+P+K,3,3+P+K,3,3+P,9+P+K B! P,4+K+G,K,4,6+P+K (opp does wake up low) block,3+P+G (opp does wake up low)2+P+K:P+G. Pretty nice sequence which can only be done on Taka due to his fat hit box and the fact he recovers with a low punch (not kick) when he falls down face up which allows Wolf to reverse the low punch and do his just frame Shining Wizard. On a related note, Shining Wizard is probably my favorite wrestling move of ALL time. CR- The Rock... did you smell it?
11-Jeff: (opp does 7+ALL)K+G,6+P,4,6+P+K B! P,9+P+G. I really wanted to get Jeffrey's K+G in a combo. Utilizing a set-up I found during my Akira combo I was able to work it in there.
12-Jeff: (opp does 7+ALL)hold,2,3+P,ALL,P,P B! 6,6+P,P. Speaking of set-ups I have found, I utilize the 'invisible wall' glitch this time.
13-Taka: 3+P+K,3,3+P+K,2,1,4+P,P,P,P,P+K. Another move I really wanted to see being utilized was Taka's hundred hand slap. I mean c'mon each sumo characters needs a hundred hand slap since E-Honda is SF made it popular.
14-Jeff: (opp BT) ALL,P+K,2,1,4+P+K B! P,6+P,ALL,P,P B! 1+P,P. I really wanted to use Jeff's 1+P,P at least once during a combo. Also peep the unique stun from the ALL P+K on a BT opponent. CR- Luke Cage (Marvel comics). Picture reference
Yep, pretty close I must say.
15-Jeff: (ALL)K:P+G,2+P,3+P+K,2+G+K. The 3+P+K must be timed to get the wall slump and make the 'stomp' guaranteed.
16-Wolf: 4,4+P+G,P+G,6,6+P+K,6,4+P+G. I had to get Wolf's half wall throw in there somewhere. This is probably one of my favorite throws in this game. It just looks vicious.
17-Jeff: (P+K),P,4,6+P+G. If P+K is blocked and the follow up P hits, Jeff is plus 10. Wall throw time! I utilized this tech again in my upcoming collaboration, be on the look out for it. I also timed the breaking of the wall with the 'break' of the song.
18-Taka: 4+P+G,3+P,P,2+P,4,6+P. Taka has great combo potential off his throws. Here is another quick example of what he can do. CR= Bob from Tekken 6. I felt this is one of the more closer cos-plays I have done.
19-Wolf: (Opp does 7+ALL) 4,6+P whiffs,BT,P,P,3+P+K B! 4+K+G,K,3+P+G. The 3+G+P must be timed for the throw to be guaranteed. Also the throw ender is timed with the song again. I think this is my first wall to wall combo... ever.
20-Jeff: 9,N,K,2+P,3+P+G. Surprised no-one has showcased this mini-combo before me. Works on most sizes too. I also realized in hindsight that I used this 'mariner' custom a lot in Jeff's combos, should have diversified it a bit more but eh, split milk.
21-Taka: 6,3,2,1,4+P+G,P+K,P,6,6+P+K,6+P+K,P,ALL,P+K. Again showcasing Taka's ability to combo off a throw. Also showcasing his wall to wall carrying ability.
22-Jeff: (4+P),K,6,6+K+G,1+K+G,2,1,4+P+K B! 1+P+K,2+P,9+P+G. Ouch! if Jeff can interrupt an opponents jab after his 4+P he get pretty great damage. CR- Ghost Rider 2.
23-Taka: 4,6+P+G,6+P+G,1+P,P,3+P+K,4+K,P,4+K+G. Just like Hundred Hand Slaps are need, so is his big sumo stomp. Also did I mention Taka combos well off throws LOL. CR- Devil Ganryu (wearing Devil Jin clothes) from Tekken, unfortunately I could not get black wings for his back to make it perfect.
24-Wolf:4+ALL,P,4+ALL,2+P+G,4,6+P+K,9+P+K B! P,1+P+K B! 4+K+G,K,2+P+G,1+K+G:4,1,2,3,6+P+G. A couple cool thing about this one. First 4+ALL,P intentionally makes Wolf BT which he normally can't do. I made sure I did this combo from the 2 player perspective so you can keep seeing Eileen hit the wall face first (cruel I know),1+K+G:4,1,2,3,6+P+G needs to be the just frame version to get the full damage and yes, this is a death combo. CR- Hollywood Hulk Hogan. I know there is a lot of Wolf as the classic Hulk Hogan but I decided to do the Hollywood one instead.
25-Wolf: ALL,6+P+G. If Wolf does his reversal stance to reverse back turn moves, he get his opponent in a BT throw state instead of the reversals he usually gets. Then I showcase a weird ring out glitch.
26:Wolf: ALL,4+P+G. Same as above but this time but in the opposite direction. Time it with the song's ending as well.
Music: I have always liked this song by Taproot since I heard it in True Crime: Streets of LA. I felt it perfectly suited the nature of this combo video so I ran with it. This is my first real use of vocalized music in a VF combo video something I normally don't do but I made an exception for this one.
So that's that. I really enjoyed putting this one together. I really don't have any solid plans for my next VF video. I know I have one more good video left in me tho so be aware it is coming. Thanks for reading! Till next time.
P


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