Thursday, February 20, 2025

LIST: Top 5 Hardest Moves in VF 5: R.E.V.O

 


So I decided to make a LIST but with a video. Here are my Top 5 hardest moves in Virtua Fighter 5 R.E.V.O (in my opinion).

I am also making a slight (very slight) push into content creation again and this video is also available as a Youtube short AND a TikTok (yes I finally doing TikToks).

The intro music is done by yours truly.

AV

Tuesday, February 11, 2025

Rave: The Hex

     The Hex is a unique mind-trip which could have only been conjured up by the twisted mind of Daniel Mullin Games (DMG). The same folks who made the amazing (RAVE) Inscryption which I have recently confessed to my wife maybe in my top 10 favorite games of all time to the good but flawed Pony Island (which I gave an OKAY rating last February, time flies right). I always wanted to finish the Daniel Mullin's trilogy so when 2025 dawned I decided to go ahead and do it. The Hex is a great concept and almost got the highest praise from this blog but I had issues with it that moved it back to just Rave instead of RAVE.  Let me explain why. Preface as well, I will be referencing my previous reviews of DMG games a lot in this Rave so if you have not read them, do check them out as well.

OKAY: Pony Island

RAVE: Inscryption


    Before we dive in, lets chat about spoilers. This review will talk about every aspect of the game and that means I will give away a lot. I highly recommend that if you have a real interest in playing it to play it yourself first, as 'blind' as possible and then come back to this review. Unlike my Inscryption review, which I felt is still a relatively new game, I did not wanted to give away too much of it mystic but The Hex has been out for at least 7 years now so if you are looking for an review of The Hex in the year of our lord 2025, you know what you are getting yourself into.

    At its core, The Hex is a murder mystery, a narrative driven experience with fourth wall breaks galore, a trademark of DMG. Like Pony Island before it, The Hex has a very simplistic look and a very simple interface but underneath the surface however lies a lot of depth and a story which once it pulls you in will compel you to keep going to the end like a spell.

    The Hex leverages the fact that you are a gamer, our six main characters are all pulled from some type of genre you have played or have seen before, be it a fighting game, a turned based RPG, First Person Shooter or even an immersive sim. The Hex actually does something I really enjoyed with Inscryption and that is the rug pull, the 'when you are comfortable playing it this way,' we are going to switch it up on you but The Hex even does it better than Inscryption because this rug pull happens a lot and each time is logical why it is done.


    One minute you are fighting a dragon and managing your mana and your squad, using items to boost your stats and the next minute, you have now listening the musings of a man who may have sold his soul so he could get the bag. Overall, the experience is unlike any other and it goes even deeper than that. I mentioned in my previous Pony Island review that even tho I did not really like the gameplay, I still stuck around for the story. The story and stories (emphasis on stories) behind the scenes is part of the appeal of Daniel Mullins Games so by the end we find out who our murderer is but we are allowed to go deeper and that is when things get really crazy and I felt the deeper I got into it, the more I enjoyed it. Unlike Pony Island, which I completed and dived back in for some quick achievements but then promptly moved on from, I am still entranced by The Hex. It has worked its magic on me so I am doing lore dives, I am doing multiple quick runs (again thanks to the wonders of Chapter Select, such a great tool you get once you beat the game) to unlock more achievements and find out more secrets. Like Inscryption, I am invested in this world and it is a trip. Also kudos to DMG for planting seeds in The Hex that would come to fruition in Inscryption and also building on the over-reaching meta story he established in Pony Island (long and short, Satan loves game development, make of that what you will).

    However despite all this praise, I still feel I need to give The Hex the second highest recommendation on this blog which is Rave (not all caps). I enjoyed my time with it no doubt but some of game design could get a bit too obtuse and the puzzle solving aspects to get to the 'game within a game' parts felt a bit drawn out for me. Also, DMG decided to bring back my least favorite element of all his games. The faux-programmer scenes.

    
Hello Darkness my Old Friend.
    
    Again referencing my Pony Island review, the faux-programming scenes are my least favorite aspects of the game and in all honesty, the aspect of having to do them again really puts me off wanting to play it again for the achievements. There is a similar type of puzzles in Inscryption and they are also my least favorite part of that game as well. It is funny that this time time around, DMG actually acknowledged how it is not for everyone and how the main reason why it exists is to give people a preview into what it is like to 'code' for games but sadly the fact that it comes near the tail end of the game when I was really enjoying, as artificial road blocks, it really brought my mood down. Now unlike Pony Island's 'puzzles' The Hex makes them much more manageable and I only really got 'stuck' on one or two of them and was able to solve them without a guide but overall it was no way near as rage educing as Pony Island's ones.
    
    I also thought the soundtrack was only passable especially compared to Inscryption perfect mood music however I will say the OST used during the FPS scenes are bangers and I enjoyed that a lot. Overall, this aspects mentioned in the last couple paragraphs brought The Hex down a couple notches in my book and makes it still a very enjoyable game with a amazing story but honestly like Pony Island, it truly feels like both it and this game were just the stepping stones DMG needed to really cut their teeth on before making a truly amazing experience. It is with this in mind, I feel DMG next big game 'Pony Island 2: Panda Circus' will be even better and take me back to the highs Inscryption did for me.

Game 'Crashes'. Fourth Wall breaks? Yep We are so Back.

    I will not lie. I had no idea until I went back to re-read my Pony Island OKAY review to realize it had been almost a full year since I played it. I bought both Pony Island and The Hex as a double pack after falling completely in love with Inscryption and I was looking forward to playing both of them. However the Pony Island experience was just not for me and it actually made me not look forward to playing The Hex because I thought it would be more of the same. Thankfully, I decided to finally move past it (only took a year lol) and I am happy I did. Whilst it is not as mind altering as Inscryption was it does tell me I do enjoy Daniel Mullins Games and that I enjoy the ideas he brings. Especially with gaming rapidly getting more vapid and artificial. Triple A games are becoming so boring to me and the makers of these game are always looking into whatever ways they can nickel and dime us and turn our hobby/ passion into monetary gains *cough Ubisoft cough* so it makes me happy we have Indie game makers like DMG making games for gamers.

    Performance-wise I played this entirely on my Steam Deck with M&K and I had zero problems setting it up and no crashes (unless I made it crash lol). This is no surprise because it is now 7 yrs old and it is already not a super taxing game graphics wise but still a win is a win. It also is actually very cheap even when it is not on sale and it is constantly on sale too.
    
    The Hex is surprisingly not talked about much outside of the DMG community. A lot of people know about Inscryption now (especially since Playstation has it for free on their PS Plus catalogue, play Inscryption if you have not btw) and it surprisingly getting a lot of attention from the streamer community. Folks know about Pony Island and that it is a mind breaking trip to the point where it is actually getting a sequel but The Hex looks like it is lost in the shuffle and I really feel it deserves more love hence this Rave. This is a type of game that sticks with you, that makes you want to explore every nook and cranny inside and outside of the game to extract as many secrets from it as you can. More than anything, it is a compelling illusion of simple game design hiding complex depth and well deserving of this Rave.

AV